by Rob Williams on March 22, 2006 in Game Developers Conference
Our very own Greg King is at this years GDC with the focus on AGEIA to see what they are up to. We hope to discover a lot within the next few days to see what they are up to, and hopefully to see when we will finally be able to get our hands on an actual card. We will keep this article updated as we gather new info.
Metropolis Software to Leverage Physics Acceleration of AGEIA PhysX Processor in INFERNAL
Metropolis to Advance Game Intensity by Using the AGEIA PhysX Platform
MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced at the Game Developers Conference that Poland-based Metropolis Software is supporting the AGEIA PhysX processor in its upcoming fantasy shooter INFERNAL. The third-person action game will be published by Playlogic, and delivers stunning graphics and immersive physics action.
Metropolis developers are designing the game to resemble an action movie, complete with car chases, shootouts and high-tech gadgetry. The action takes place in a variety of settings, from Alpine villages and medieval castles to power plants and industrial sites. Leveraging AGEIAs PhysX technology, Metropolis developers let the protagonist and opponents use the environment in unique ways, with the environment in turn influencing the way the game is played. For instance, enemy units can hide behind objects, locate the best positions to shoot from, and analyze the environment in order to be most combat-effective. Enemy units can jump, roll or duck for cover.
The physics acceleration of the AGEIA PhysX processor is ideal for the shootouts, hand-to-hand battles and magic attacks of this new action title, said Grzegorz Miechowski, CEO of Metropolis Software. We expect to deliver many never-seen-before effects with the help of the AGEIA PhysX processor.
Metropolis Software demonstrates how graphics, gameplay and physics go hand-in-hand to create a captivating experience for gamers, said Kathy Schoback, vice president of content acquisition at AGEIA. The immersive action of this exciting new title should be a great testament to the action acceleration of the AGEIA PhysX processor.
The new game from Metropolis will be published by Playlogic, which already has high hopes for the game, according to Stefan Layer, COO/VP of Playlogic.
Metropolis has created a unique storyline that gives the player the impression of having been part of a movie. The game is already of such high quality that we believe it will be one of our key titles in the fall of 2006, Layer said.
AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.