by Rob Williams on March 22, 2006 in Game Developers Conference
Our very own Greg King is at this years GDC with the focus on AGEIA to see what they are up to. We hope to discover a lot within the next few days to see what they are up to, and hopefully to see when we will finally be able to get our hands on an actual card. We will keep this article updated as we gather new info.
Ubisoft Supports AGEIA PhysX Processor in
Tom Clancys Ghost Recon Advanced Warfighter
AGEIA Solutions Partner Creates Physics-Based Environments and Effects Optimized for Hardware Acceleration by the AGEIA PhysX Processor
MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 Today at the Game Developers Conference, AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, announced that the upcoming PC version of Tom Clancys Ghost Recon Advanced Warfighter from Ubisoft will support the AGEIA PhysX processor. Ubisoft is shipping Tom Clancys Ghost Recon Advanced Warfighter in May 2006.
Gamers playing Tom Clancys Ghost Recon Advanced Warfighter on PCs equipped with the AGEIA PhysX processor will optimize the realism in game action and special effects.
Ubisoft recently licensed the AGEIA PhysX SDK for use by its internal and external game development teams. As Ubisofts physics technology of choice for games on the PC, the AGEIA PhysX SDK enables developers such as Tom Clancys Ghost Recon Advanced Warfighter Swedish developer GRIN, to create real-time interactive worlds and effects that are hyper-accelerated by AGEIA PhysX-enabled consoles and PCs with the AGEIA PhysX processor.
AGEIAs PhysX technology is a breakthrough in game physics, and will help make Tom Clancys Ghost Recon Advanced Warfighter the best episode yet of this legendary franchise, said Mathieu Girard, producer at Ubisoft. PC gamers using Physics Accelerators with the AGEIA PhysX processor in particular will experience incredible realism and interactivity in the Ghost Recon environment.
Tom Clancys Ghost Recon is one of the worlds best-selling franchises from one of the premier game publishers, said Kathy Schoback, vice president of content acquisition at AGEIA. Tom Clancys Ghost Recon fans expect the best, and AGEIA PhysX technology will help Ubisoft developers deliver and exceed those expectations.
AGEIA PhysX Immersiveness in Tom Clancys Ghost Recon Advanced Warfighter
The AGEIA PhysX processor is the first and only dedicated physics processor that can deliver unprecedented immersion and on-screen action thats impossible to reproduce on CPUs and GPUs alone. GRIN leveraged the power of AGEIA PhysX technology to create advanced, hardware-accelerated features for Tom Clancys Ghost Recon Advanced Warfighter:
- Explosions are physically simulated with a combination of rigid-body and particle behaviors. Fragments bounce off the surroundings, damaging other game objects and the environment with spontaneous realism.
- Generic effects such a bullet impacts and grenade explosions are drastically improved by burst of debris flying from the impact, increasing the tension and feeling of power of the weapons.
- Objects in the game blow apart with a cloud of realistic dust and smoke that drifts with the force of the explosion.
- Other particle behaviors in the game are physically simulated, such as trash and grit blowing in the street.
These dynamic yet CPU-intensive effects can now be easily run in game titles on the AGEIA PhysX processor with no loss of performance. The result is stunning realism comparable to that created for feature films by Hollywood special effects artists.
About Tom Clancy
With more than 80 million books sold, Tom Clancy is arguably the worlds most recognized author. His works include fiction such as The Hunt for Red October, Clear and Present Danger, The Sum of All Fears, Rainbow Six, Without Remorse and The Teeth of the Tiger. Clancy also writes nonfiction works about weapons and various military units. Four of his books have already been adapted into highly successful feature films.
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 538 million Euros for the 20042005 fiscal year, an increase of 8 percent over the previous fiscal year at constant exchange rates. To learn more, please visit http://www.ubisoftgroup.com.
GRIN was founded to create state of the art games using breakthrough technology. GRIN has long experience in developing both realistic and sci-fi games, all while pushing the envelope in the graphical realm. Past titles include the award-winning Ballistics, Bandits Phoenix Rising, and numerous arcade machines as well as military and civilian simulators. Founded in 1997 by the Andersson brothers, GRIN today stands fast with 45 dedicated developers with their mind set on elevating PC and console gaming. http://www.grin.se
AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.