by Rob Williams on October 9, 2009 in Processors
Last month, AMD became the first company to bring a $99 quad-core processor to market, the Athlon II X4 620. The question, of course, is whether or not it delivers. At 2.60GHz, it looks to offer ample performance, but the lack of an L3 cache is sure to be seen in some of our tests. Luckily, the chip’s overclocking-ability helps negate that issue.
While some popular game franchises are struggling to keep themselves healthy, Call of Duty doesn’t have much to worry about. This is Treyarch’s third go at a game in the series, and a first for one that’s featured on the PC. All worries leading up to this title were all for naught, though, as Treyarch delivered on all promises.
To help keep things fresh, CoD: World at War focuses on battles not exhaustively explored in previous WWII-inspired games. These include battles which take place in the Pacific region, Russia and Berlin, and variety is definitely something this game pulls off well, so it’s unlikely you’ll be off your toes until the end of the game.
For our testing, we use a level called “Relentless”, as it’s easily one of the most intensive levels in the game. It features tanks, a large forest environment and even a few explosions. This level depicts the Battle of Peleliu, where American soldiers advance to capture an airstrip from the Japanese. It’s a level that’s both exciting to play and one that can bring even high-end systems to their knees.
Luckily for hardcore CoD players, the game’s performance doesn’t change with a faster CPU, which is rather impressive. Here, the game ran just as well on our lowly E5200 as it did on our i7-975.
Half-Life 2: Episode Two
The original Half-Life 2 might have first seen the light of day close to four years ago, but it’s still arguably one of the greatest-looking games ever seen on the PC. Follow-up versions, including Episode One and Episode Two, do well to put the Source Engine upgrades to full use. While playing, it’s hard to believe that the game is based on a four+ year old engine, but it still looks great and runs well on almost any GPU purchased over the past few years.
Like Call of Duty 4, Half-Life 2: Episode Two runs well on modest hardware, but a recent mid-range graphics card is recommended if you wish to play at higher than 1680×1050 or would like to top out the available options, including anti-aliasing and very high texture settings.
This game benefits from both the CPU and GPU, and the skies the limit. In order to fully top out the available settings and run the highest resolution possible, you need a very fast GPU or GPUs along with a fast processor. Though the in-game options go much higher, we run our tests with 4xAA and 8xAF to allow the game to remain playable on the smaller mid-range cards.
Unlike CoD, HL2: Episode Two does love extra CPU power, and that’s evidenced above, but only at the highly-sporadic 1680×1050 resolution. That resolution has proven to be a chore, because the average FPS can fluctuate a great deal. What’s important to note here is that at our top setting of 2560×1600, the differences are almost zero.
For the X4 620, the 2560×1600 result was expected, but the 1680×1050 was not. I’m willing to bet that most of this is the fault of the game, however, as it doesn’t quite add up, and the game is rather problematic (I had similar score issues with our Lynnfield article last month).