by Rob Williams on February 2, 2011 in Graphics & Displays
AMD and NVIDIA released $250 GPUs last week, and both proved to deliver a major punch for modest cash. After testing, we found AMD to have a slight edge in overall performance, so to see if things change when OCing is brought into the picture, we pushed both cards hard, and then pit the results against our usual suite.
One of the more popular Internet memes for the past couple of years has been, “Can it run Crysis?”, but as soon as Metro 2033 launched, that’s a meme that should have died. Metro 2033 is without question one of the beefiest games on the market, and though it supports DirectX 11, it’s almost a feature worth ignoring, because the extent you’ll need to go to in order to see playable framerates isn’t likely going to be worth it.
Manual Run-through: The level we use for testing is part of chapter 4, called “Child”, where we must follow a linear path through multiple corridors until we reach our end point, which takes a total of about 90 seconds. Please note that due to the reason mentioned above, we test this game in DX10 mode, as DX11 simply isn’t that realistic from a performance standpoint.
The larger buffer that the 2GB HD 6970 has kept it ahead of our overclocked 1GB card in this game, while NVIDIA’s card kept super close to the GTX 570 at all three resolutions.