by Rob Williams on February 2, 2011 in Graphics & Displays
AMD and NVIDIA released $250 GPUs last week, and both proved to deliver a major punch for modest cash. After testing, we found AMD to have a slight edge in overall performance, so to see if things change when OCing is brought into the picture, we pushed both cards hard, and then pit the results against our usual suite.
While Futuremark is a well-established name where PC benchmarking is concerned, Unigine is just beginning to become exposed to people. The company’s main focus isn’t benchmarks, but rather its cross-platform game engine which it licenses out to other developers, and also its own games, such as a gorgeous post-apocalytic oil strategy game. The company’s benchmarks are simply a by-product of its game engine.
The biggest reason that the company’s “Heaven” benchmark grew in popularity rather quickly is that both AMD and NVIDIA promoted it for its heavy use of tessellation, a key DirectX 11 feature. Like 3DMark Vantage, the benchmark here is overkill by design, so results here aren’t going to directly correlate with real gameplay. Rather, they showcase which card models can better handle both DX11 and its GPU-bogging features.
Continuing the performance we’ve been seeing so far, both cards offer much improved performance over their stock variants, which is no surprise given our rather large clock bumps.