by Rob Williams on February 19, 2009 in Processors
Phenom II may have just launched last month, but AMD didn’t want to waste time in following-up with their first AM3-based processors. We’re taking a look at two, including the X4 810 and X3 720 ‘Black Edition’. Both offer great performance at their respective price-points, but the X3 became the more appealing chip, thanks to its overclocking ability.
Autodesk’s 3ds Max is without question an industry standard when it comes to 3D modeling and animation, with DreamWorks, BioWare and Blizzard Entertainment being a few of its notable users. It’s a multi-threaded application that’s designed to be right at home on multi-core and multi-processor workstations or render farms, so it easily tasks even the biggest system we can currently throw at it.
For our testing, we use two project files that are designed to last long enough to find any weakness in our setup and also allows us to find a result that’s easily comparable between both motherboards and processors. The first project is a dog model included on recent 3ds Max DVD’s, which we infused with some Techgage flavor.
Our second project is a Bathroom scene that makes heavy use of ray tracing. Like the dog model, this one is also included with the application’s sample files DVD. The dog is rendered at an 1100×825 resolution, while the Bathroom is rendered as 1080p (1920×1080).
Although the dog results were quite similar between the X4 810 and Q8200, the former breezed past in the bathroom scene, which is rather impressive given the heavy usage of ray tracing. The X3 720 on the other hand, fell behind a little, but it’s no surprise given the application’s heavy reliance on extra cores.
Like 3DS Max, Cinema 4D is another popular cross-platform 3D graphics application that’s used by new users and experts alike. Its creators, Maxon, are well aware that their users are interested in huge computers to speed up rendering times, which is one reason why they released Cinebench to the public.
Cinebench R10 is based on the Cinema 4D engine and the test consists of rendering a high-resolution model of a motorcycle and gives a score at the end. Like most other 3D applications on the market, Cinebench will take advantage of as many cores as you can throw at it.
Thanks to Cinebench’s excellent handling of multiple threads, the Q8200 performed quite well when compared to the Tri-Core X3 720. But, as a result of its slightly-lacking frequency, the Quad X4 810 once again lead the pack.
Similar to Cinebench, the “Persistence of Vision Ray Tracer” is as you’d expect, a ray tracing application that also happens to be cross-platform. It allows you to take your environment and models and apply a ray tracing algorithm, based on a script you either write yourself or borrow from others. It’s a free application and has become a standard in the ray tracing community and some of the results that can be seen are completely mind-blowing.
The official version of POV-Ray is 3.6, but the 3.7 beta unlocks the ability to take full advantage of a multi-core processor, which is why we use it in our testing. Applying ray tracing algorithms can be extremely system intensive, so this is one area where multi-core processors will be of true benefit.
For our test, we run the built-in benchmark, which delivers a simple score (Pixels-Per-Second) the the end. The higher, the better. If one score is twice another, it does literally mean it rendered twice as fast.
After taking a look at the Cinebench results, there’s nothing too surprising here, with a near-identical ranking of all the processors. The results are still rather impressive for AMD, however, as this test relies heavily on ray tracing rendering – something that Intel processors are typically known for being good at (especially on i7, as is evident above).