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Assassin’s Creed IV: Black Flag Review
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by Brandon Mietzner on December 9, 2013 in Gaming

The Assassin’s Creed series has been quite an active one up to this point, but IV: Black Flag takes us to the most exotic location to date: The high seas, during the golden age of piracy. With this major setting change, does Black Flag bring with it unexpected riches, or is this a treasure best left buried?

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Assassin's Creed IV: Black Flag (PC)
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Assassin's Creed IV: Black Flag (PC)
(Click Here for Multi-monitor Version)

Assassin's Creed IV: Black Flag (PC)
(Click Here for Multi-monitor Version)

Assassin's Creed IV: Black Flag (PC)
(Click Here for Multi-monitor Version)

Assassin's Creed IV: Black Flag (PC)
(Click Here for Multi-monitor Version)

Assassin's Creed IV: Black Flag (PC)
(Click Here for Multi-monitor Version)


  • Corey Naish

    I agree on the whole. It’s an improvement for the series– but not a huge one. I think I’m happy with the modern-day stuff being optional, that at least, was a fantastic move. The one thing that bothers me a bit is the combat feels like a downgrade from AC3. While AC3 might not be everyone’s favourite, the combat was VERY polished; combat’s a bit sloppy in AC4.

    • http://techgage.com/ Rob Williams

      I’m willing to bet that those who give the game a go who’ve never played an AC game before will be the most impressed with it. I fall into that camp, and in the hour or so I played it the other day (in order to establish a benchmark), I was rather blown-away. The graphics for one thing are amazing, as is the vast landscapes. Climbing up to a bell tower and surveying the area is just… awesome.

      I haven’t dabbled too much with combat but it didn’t seem too bad. There was one fight where I felt like I had literally no control over my character though… I couldn’t attack at all, it’s like it was broken.

      I do see this as a game I’ll play in the future though, once I clear out my overdue queue.

    • Kayden

      The combat problems I think go back to the core of the problems with the controls. There was still a lot of camera jerking in ACIII but it wasn’t as bad as ACIV I have to agree. I do think the free-running was worse in ACIII, too many times I was trying to go into a window or something and I just hit a wall cause I didn’t climb up perfectly. This left me seeing my characters hand half way across the window and a bullet to the back that I just finally gave up on using that option as an escape.

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