ASUS Strix Edition GeForce GTX 970 Graphics Card Review

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by Rob Williams on September 24, 2014 in Graphics & Displays

With the help of Maxwell, NVIDIA has hit a definite home run with its GeForce GTX 900 GPUs. In our look at the GTX 980 last week, we were left thoroughly impressed, but little did we realize at the time, the GTX 970 – and ASUS’ Strix edition in particular – was about to impress us even more. Simply put, you need to check this card out.

Page 8 – Best Playable: Multi-Display

With the results seen on the previous page, we learned that all three of the cards included can handle today’s games at the resolution of 2560×1440 without much issue. In most cases, the detail levels in each game can be cranked right up, and I think it’s safe to say that you’ll probably get liveable framerates by doing that with any modern game (let’s ignore Crysis 3 at Very High detail for a moment).

As great a resolution as 1440p is, though, it’s only 3.68 megapixels. Contrast that to our multi-monitor resolution of 5760×1080, which is 6.22 megapixels. Clearly, that will require even more GPU horsepower to tear through, so let’s see how all of these cards fare.

Assassin’s Creed IV: Black Flag
Minimum Average
NVIDIA GeForce GTX 980 52 60
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Environment: Very High Shadow: High
Texture: High Reflection: High
Anti-aliasing: FXAA God Rays: Low
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable Multi-Monitor - NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti 48 59
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Environment: High Shadow: Normal
Texture: High Reflection: Normal
Anti-aliasing: FXAA God Rays: Low
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable Multi-Monitor - NVIDIA GeForce GTX 780 Ti
ASUS GeForce GTX 970 Strix 53 61
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Environment: High Shadow: Normal
Texture: High Reflection: Normal
Anti-aliasing: FXAA God Rays: Low
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On
Assassin's Creed IV Black Flag - Best Playable Multi-Monitor - ASUS GeForce GTX 970 Strix

Almost all of the settings here had to be dropped a bit to hit 60 FPS – the only notable setting not touched was AA. Still, as you can see from the screenshot, you’re not exactly killing the detail to get great framerates on the GTX 970.

Battlefield 4
Minimum Average
NVIDIA GeForce GTX 980 51 63
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: High
Ambient Occlusion: HBAO
Battlefield 4 - Best Playable Multi-Monitor - NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti 43 55
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Medium
Ambient Occlusion: HBAO
Battlefield 4 - Best Playable Multi-Monitor - NVIDIA GeForce GTX 780 Ti
ASUS GeForce GTX 970 Strix 45 56
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: High
Ambient Occlusion: HBAO
Battlefield 4 - Best Playable Multi-Monitor - ASUS GeForce GTX 970 Strix

All three cards are playable using the same settings, although I admit I sacrificed a 4 FPS in order to retain all of these settings. Those needing 60 FPS will be able to hit it by dropping HBAO to SSAO. Disabling AO entirely will allow you to increase some of the other details back up to Ultra.

Crysis 3
Minimum Average
NVIDIA GeForce GTX 980 40 58
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Anti-aliasing: FXAA Texture: Medium
Effects: Medium Object: Medium
Particles: Medium Post Processing: Medium
Shading: Medium Shadows: Medium
Water: Medium Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable Multi-Monitor - NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti 42 57
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Anti-aliasing: FXAA Texture: Medium
Effects: Medium Object: Medium
Particles: Medium Post Processing: Medium
Shading: Medium Shadows: Medium
Water: Medium Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable Multi-Monitor - NVIDIA GeForce GTX 780 Ti
ASUS GeForce GTX 970 Strix 45 57
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Anti-aliasing: Disabled Texture: Medium
Effects: Medium Object: Medium
Particles: Low Post Processing: Low
Shading: Low Shadows: Medium
Water: Medium Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable Multi-Monitor - ASUS GeForce GTX 970 Strix

With both the standard Crysis 3 testing as well as the best playable 1440p result on the previous page, we saw that the GTX 780 Ti somehow made an exception to the rule and performed better than the GTX 970. That carried on straight through to our multi-monitor testing. While the 780 Ti here could retain medium detail levels all around, the 970 had to sacrifice some detail levels – especially shading and post-processing – to give us a great framerate.

GRID 2
Minimum Average
NVIDIA GeForce GTX 980 55 61
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Ultra
Soft Ambient Occlusion: On Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: On Anisotropic Filtering: Ultra
GRID 2 - Best Playable Multi-Monitor - NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti 57 63
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: High
Soft Ambient Occlusion: On Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable Multi-Monitor - NVIDIA GeForce GTX 780 Ti
ASUS GeForce GTX 970 Strix 47 58
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: High
Soft Ambient Occlusion: On Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: On Anisotropic Filtering: Ultra
GRID 2 - Best Playable Multi-Monitor - ASUS GeForce GTX 970 Strix

Not much had to be changed here to attain 60 FPS (or at least seriously close) on the GTX 970 – the ambient occlusion just had to be dropped from Ultra to High. To surpass 60 FPS, I’d recommend disabling global illumination for a quick boost of at least 5 FPS.

Sleeping Dogs
Minimum Average
NVIDIA GeForce GTX 980 70 85
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable Multi-Monitor - NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti 51 78
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable Multi-Monitor - NVIDIA GeForce GTX 780 Ti
ASUS GeForce GTX 970 Strix 60 77
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme
Sleeping Dogs - Best Playable Multi-Monitor - ASUS GeForce GTX 970 Strix

With the High anti-aliasing setting, framerates were not ideal, but dropping it to Normal fixed everything – hitting 60 FPS on the minimum is just what I like to see.

Tom Clancy’s Splinter Cell: Blacklist
Minimum Average
NVIDIA GeForce GTX 980 56 72
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Texture Detail: Ultra Shadow: Ultra
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Field AO
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable Multi-Monitor - NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti 53 71
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Texture Detail: Ultra Shadow: Ultra
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Field AO
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable Multi-Monitor - NVIDIA GeForce GTX 780 Ti
ASUS GeForce GTX 970 Strix 52 66
Graphics Settings
& Ingame Screenshot
Resolution: 5760×1080
Texture Detail: Ultra Shadow: Ultra
Parallax: On Tessellation: On
Texture Filtering: 16x Ambient Occlusion: Field AO
Anti-aliasing: FXAA
Tom Clancy's Splinter Cell Blacklist - Best Playable Multi-Monitor - ASUS GeForce GTX 970 Strix

Like the other two cards, ASUS’ Strix had to see the AO dropped down to the standard Field AO setting to hit 60 FPS. As you might suspect, this is a difference that would require side-by-side screenshots to spot, so it’s a minor loss.

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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