Proper competition from AMD in the mid-range scheme of things might have taken a while to happen, but it does happen with the HD 4000 series. We are taking a look at the smaller of the two new models, which offers exceptional performance for the price of $200.
Each graph for our benchmarking results are labeled with the resolution that the game was played at, while omitting secondary settings such as Anti-Aliasing, Anisotropic Filtering, texture quality, et cetera. To view all specific settings that we used, please refer to our testing methodology page, where screenshots show the exact settings used.
If there is one game in our line-up that most everyone has played at some point, it would be Half-Life 2. The most recent release is Episode Two, a game that took far too long to see the light of day. But despite that, it proved to be worth the wait as it delivered more of what fans loved.
We are using the Silo level for our testing, which is a level most people who haven’t even played the game know about, thanks to Valves inclusion of it in their Episode Two trailers during the year before its release. During our gameplay, we shoot down a total of three Striders (their locations are identical with each run, since we are running a saved game file) and a barn is blown to smithereens.
Overall it’s a great level, but the Strider’s minions can prove a pain in the rear at times – most notably when they headbutt you. Nothing a little flying log won’t solve, however! This levels graphics consist mostly of open fields and trees, although there is a few explosions in the process as well, such as when you blow the Striders apart with the help of the Magnusson Device.
Settings: High graphic settings are used throughout all three resolutions, with 4x AA and 8xAF.
Like the Crysis results, these ones here surprised me. I expected to see much better performance out of the HD 4850, but to say that is somewhat undermining what the card is capable of. Compared to the 9800 GTX that it’s competing with, it still came quite close, but still fell short by 2 or 3 FPS.