Proper competition from AMD in the mid-range scheme of things might have taken a while to happen, but it does happen with the HD 4000 series. We are taking a look at the smaller of the two new models, which offers exceptional performance for the price of $200.
Each graph for our benchmarking results are labeled with the resolution that the game was played at, while omitting secondary settings such as Anti-Aliasing, Anisotropic Filtering, texture quality, et cetera. To view all specific settings that we used, please refer to our testing methodology page, where screenshots show the exact settings used.
The Unreal series has always been one that’s pushed graphics to the next level. Surprisingly, though, as the graphics improve, the game still remains playable on a reasonable machine, with good FPS. How often is that the case?
“Gateway” is our level of choice for a few different reasons. The first and most notable is the fact that it’s a great level, and chock-full of eye-candy. The entire level consists of three different areas that can be accessed through portals, or “gateways”. The area we begin out in is a snow-filled wonderland, similar to Lost Planet’s winter levels, with a futuristic city and waterfall area also being accessible.
Settings: All in-game settings are maxed out, with physics and smooth frame rate disabled.
UTIII is a great example of a game that the HD 4850 takes full advantage of. It proved the fastest in both our 1680 and 1920 tests, but came an inch behind our 2560 run. The benefits of a dual-GPU setup can be seen here also, with the HD 3870 X2.