by Rob Williams on June 25, 2008 in AMD-Based GPU
Proper competition from AMD in the mid-range scheme of things might have taken a while to happen, but it does happen with the HD 4000 series. We are taking a look at the smaller of the two new models, which offers exceptional performance for the price of $200.
Each graph for our benchmarking results are labeled with the resolution that the game was played at, while omitting secondary settings such as Anti-Aliasing, Anisotropic Filtering, texture quality, et cetera. To view all specific settings that we used, please refer to our testing methodology page, where screenshots show the exact settings used.
Need for Speed: Pro Street
Electronic Arts is one of the largest game publishers in the world, and because of that, they have plenty of fans and plenty of enemies. Even if you don’t like them, it’s hard to dispute the fact that many of their games are solid, one being anything from the Need for Speed series.
“Pro Street” received rather poor reviews upon launch, and for mostly good reason. It removes the freedom of being able to explore a city at your leisure, which to many, is a huge step backwards. But despite that fact, it’s still a great game if you enjoy the series and want an offering that’s a little more realistic than previous versions (in terms of money and damage).
Our run through consists of racing through two laps at the Chicago Airfield, something that takes about three and a half minutes to accomplish from the moment we begin recording frames. The beginning of each race shows an automated camera fly-by over the cars in the race – we begin recording our FPS as soon as this clip begins.
Settings: Our lowest resolution uses fully default settings, while the 1920 resolution ups the AA to 4x and enables Anisotropic texture filtering.
These results surprised me, but in a good way. Most ATI cards I’ve tested in recent memory haven’t run that well in this game. Take the HD 3870 X2, for example. It should conquer these charts, but didn’t. The HD 4850 was a joy to use, though. The game ran very smooth and had enough brawn to take the lead in our 1920×1200 run.