by Rob Williams on May 5, 2008 in NVIDIA-Based GPU
Looking for excellent gaming performance but also want to keep PC noise to a minimum? The EN9600GT Silent from ASUS is the card to buy. It couples the power of the 9600 GT with pure silence, and costs little more than the stock model, making it a great choice for either the HTPC or desktop.
Each graph for our benchmarking results are labeled with the resolution that the game was played at, while omitting secondary settings such as Anti-Aliasing, Anisotropic Filtering, texture quality, et cetera. To view all specific settings that we used, please refer to our testing methodology page, where screenshots show the exact settings used.
Need for Speed: Pro Street
Electronic Arts is one of the largest game publishers in the world, and because of that, they have plenty of fans and plenty of enemies. Even if you don’t like them, it’s hard to dispute the fact that many of their games are solid, one being anything from the Need for Speed series.
“Pro Street” received rather poor reviews upon launch, and for mostly good reason. It removes the freedom of being able to explore a city at your leisure, which to many, is a huge step backwards. But despite that fact, it’s still a great game if you enjoy the series and want an offering that’s a little more realistic than previous versions (in terms of money and damage).
Our run through consists of racing through two laps at the Chicago Airfield, something that takes about three and a half minutes to accomplish from the moment we begin recording frames. The beginning of each race shows an automated camera fly-by over the cars in the race – we begin recording our FPS as soon as this clip begins.
Settings: Our lowest resolution uses fully default settings, while the 1920 resolution ups the AA to 4x and enables Anisotropic texture filtering.
Once again, the Silent card kept up to our Gigabyte 9600 GT. Like our other 9600 GT’s though, this game is not friendly at 1920×1200. The game handles well for the most part, but at certain points during the gameplay, it will stick for half a second, which is entirely annoying. I found even removing the AA at that resolution did not help. If you do want to use 1920×1200, you will have to lower texture settings as well.