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by Rob Williams on November 16, 2009 in AMD-Based GPU

If we had an award for the “best bang for the buck”, it would require little thinking to give it to ATI’s Radeon HD 5850. For the price, it offers incredible power, superb power consumption, and of course, DirectX 11 support. We’re taking a look at ASUS’ version here, which along with Dirt 2, includes a surprisingly useful overclocking tool.

World in Conflict: Soviet Assault

I admit that I’m not a huge fan of RTS titles, but World in Conflict intrigued me from the get go. After all, so many war-based games continue to follow the same story-lines we already know, and WiC was different. It counteracts the fall of the political and economic situation in the Soviet Union in the late 80’s, and instead provides a storyline that follows it as if the USSR had succeeded by proceeding with war in order to remain in power.

Many RTS games, with their advanced AI, tend to favor the CPU in order to deliver smooth gameplay, but WiC favors both the CPU and GPU, and the graphics prove it. Throughout the game’s missions, you’ll see gorgeous vistas and explore areas from deserts and snow-packed lands, to fields and cities. Overall, it’s a real visual treat for the eyes – especially since you’re able to zoom to the ground and see the action up-close.

Manual Run-through: The level we use for testing is the 7th campaign of the game, called Insurgents. Our saved game plants us towards the beginning of the mission with two squads of five, and two snipers. The run consists of bringing our men to action, and hovering the camera around throughout the duration. The entire run lasts between three and four minutes.

The performance here shows that WiC is great with multi-GPU cards, but it again shows the HD 5850 beating out the much more expensive GTX 285.

Graphics Card
Best Playable
Min FPS
Avg. FPS
NVIDIA GTX 295 1792MB (Reference)
2560×1600 – Max Detail, 8xAA, 16xAF
40
55.819
ATI HD 5870 1GB (Reference)
2560×1600 – Max Detail, 4xAA, 16xAF
35
47.195
ATI HD 5850 1GB (ASUS)
2560×1600 – Max Detail, 4xAA, 16xAF
29
40.581
NVIDIA GTX 285 1GB (EVGA)
2560×1600 – Max Detail, 0xAA, 16xAF
34
49.514
NVIDIA GTX 275 896MB (Reference)
2560×1600 – Max Detail, 0xAA, 16xAF
36
46.186
ATI HD 4890 1GB (Sapphire)
2560×1600 – Max Detail, 0xAA, 16xAF
31
46.175
ATI HD 4870 1GB (Reference)
2560×1600 – Max Detail, 0xAA, 16xAF
28
40.660
NVIDIA GTX 260 896MB (XFX)
2560×1600 – Max Detail, 0xAA, 16xAF
23
39.365
ATI HD 5770 1GB (Reference)
2560×1600 – Max Detail, 0xAA, 16xAF
28
37.389
NVIDIA GTX 250 1GB (EVGA)
2560×1600 – Max Detail, 0xAA, 4xAF
24
32.453
ATI HD 4770 512MB (Gigabyte)
1920×1080 – Max Detail, 4xAA, 16xAF
22
31.561

40 FPS on average might seem like ideal performance for an RTS, but this game thrives on higher FPS. Without it, there are occasional tears or skips, and while not all too noticeable, or game-breaking, some might prefer lower graphics settings, or the removal of anti-aliasing. In my case, I find 40 FPS to be a general minimum, and the HD 5850 hits that mark almost spot-on. My personal preference might differ from yours, and if that’s the case, a simple drop to 2xAA or even 0xAA will speed things back up, with very little noticeable change to the graphics.