by Rob Williams on November 24, 2008 in AMD-Based GPU, NVIDIA-Based GPU
In the $250 – $300 price-range, there exists two graphics cards that want to see your dollar, but which one deserves it the most? To find out, we’re taking a thorough look at each. In addition to general performance comparison, we’re also taking a look to see which excels where power consumption and temperatures are concerned, in addition to overall pricing.
While some popular game franchises are struggling to keep themselves healthy, Call of Duty doesn’t have much to worry about. This is Treyarch’s third go at a game in the series, and a first for one that’s featured on the PC. All worries leading up to this title were all for naught, though, as Treyarch delivered on all promises.
To help keep things fresh, CoD: World at War focuses on battles not exhaustively explored in previous WWII-inspired games. These include battles which take place in the Pacific region, Russia and Berlin, and variety is definitely something this game pulls off well, so it’s unlikely you’ll be off your toes until the end of the game.
For our testing, we use a level called “Relentless”, as it’s easily one of the most intensive levels in the game. It features tanks, a large forest environment and even a few explosions. This level depicts the Battle of Peleliu, where American soldiers advance to capture an airstrip from the Japanese. It’s a level that’s both exciting to play and one that can bring even high-end systems to their knees.
The relative domination didn’t take long to begin, with the GTX 260/216 gaining close to 10 FPS at each resolution. The biggest gain was found at 1680×1050, with a 12.8 FPS increase, while our highest-end 2560×1600 enjoyed a 9.1 FPS boost.
As PC enthusiasts, we tend to be drawn to games that offer spectacular graphics… titles that help reaffirm your belief that shelling out lots of cash for that high-end monitor and PC was well worth it. But it’s rare when a game comes along that is so visually-demanding, it’s unable to run fully maxed out on even the highest-end systems on the market. In the case of the original Crysis, it’s easy to see that’s what Crytek was going for.
Funny enough, even though Crysis was released close to a year ago, the game today still has difficulty running at 2560×1600 with full detail settings – and that’s even with overlooking the use of anti-aliasing! Luckily, Warhead is better optimized and will run smoother on almost any GPU, despite looking just as gorgeous as its predecessor, as you can see in the screenshot below.
The game includes four basic profiles to help you adjust the settings based on how good your system is. These include Entry, Mainstream, Gamer and Enthusiast – the latter of which is for the biggest of systems out there, unless you have a sweet graphics card and are only running 1680×1050. We run our tests at the Gamer setting as it’s very demanding on any current GPU and is a proper baseline of the level of detail that hardcore gamers would demand from the game.
Things become a little bit tighter with Crysis, although our 1920×1200 run showed a full 50% performance boost with the GTX 260. Minor increases were seen at 1680×1050, while the HD 4870 managed to inch ahead of the GTX at our top-most resolution of 2560×1600. Neither of the 2560 settings were “playable” though, as the game generally requires 30 FPS to enjoy smooth (or almost smooth) gameplay.