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ATI Radeon HD 5570 – Sub-$100 HTPC & Gaming Solution
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by Rob Williams on February 9, 2010 in AMD-Based GPU

AMD’s clear goal at the moment is to finish rounding-off its HD 5000-series line-up in advance of NVIDIA’s Fermi launch, and so far, it’s doing a good job. It’s continuing its success in this goal with the release of the $80 Radeon HD 5570, a card that’s designed to offer stellar media capabilities along with reasonable gaming performance.

Call of Duty: Modern Warfare 2

When the original Call of Duty game launched in 2003, Infinity Ward was an unknown. Naturally… it was the company’s first title. But since then, the series and company alike have become household names. Not only has the series delivered consistently incredible gameplay, it’s pushed the graphics envelope with each successive release, and where Modern Warfare is concerned, it’s also had a rich storyline.

The first two titles might have been built on the already-outdated Quake III engine, but since then, the games have been built with improved graphical features, capable of pushing the highest-end PCs out there. Modern Warfare 2 is the first such exception, as it’s more of a console port than a true PC title. Therefore, the game doesn’t push PC hardware as much as we’d like to see, but despite that, it still looks great, and lacks little in the graphics department. You can read our review of the game here.

Manual Run-through: The level chosen is the 10th mission in the game, “The Gulag”. Our teams fly in helicopters up to an old prison with the intention of getting closer to finding the game’s villain, Vladimir Makarov. Our saved game file begins us at the point when the level name comes on the screen, right before we reach the prison, and it ends after one minute of landing, following the normal progression of the level. The entire run takes around two-and-a-half minutes.

AMD is targeting the HD 5570 to square off against the GT 220 from NVIDIA, which from an SRP standpoint, are great matches. This particular comparison is a little difficult to portray in all of our results, though, simply because the GT 220 was not a joy to use at our typical resolutions, so they’re not here at all. That right there explains just how much more capable the HD 5570 is.

Graphics Card
Best Playable
Min FPS
Avg. FPS
ATI HD 5770 1GB CrossFireX
2560×1600 – Max Detail, 4xAA
40
81.311
ATI HD 5870 1GB (Sapphire)
2560×1600 – Max Detail, 4xAA
46
79.838
ATI HD 5850 1GB (ASUS)
2560×1600 – Max Detail, 4xAA
37
68.563
NVIDIA GTX 285 1GB (EVGA)
2560×1600 – Max Detail, 4xAA
41
66.527
NVIDIA GTX 275 896MB (Reference)
2560×1600 – Max Detail, 4xAA
37
61.937
NVIDIA GTX 260 896MB (XFX)
2560×1600 – Max Detail, 4xAA
33
53.314
ATI HD 5770 1GB (Reference)
2560×1600 – Max Detail, 0xAA
36
60.337
NVIDIA GTS 250 1GB (EVGA)
2560×1600 – Max Detail, 0xAA
30
53.253
ATI HD 5750 1GB (Sapphire)
2560×1600 – Max Detail, 0xAA
28
50.727
ATI HD 5670 512MB (Reference)
1920×1080 – Max Detail, 4xAA
24
43.96
NVIDIA GT 240 512MB (ASUS)
1920×1080 – Max Detail, 0xAA
30
53.139
ATI HD 5570 1GB (Sapphire)

1920×1080 – Max Detail, 0xAA
27
45.841
NVIDIA GT 220 1GB (ASUS)
1280×1024 – Low Detail, 0xAA
29
53.593
ATI HD 5450 512MB (Reference)
1280×1024 – Low Detail, 0xAA
26
36.032
NVIDIA 210 512MB (ASUS)
1280×1024 – Low Detail, 0xAA
18
29.885
Intel HD Graphics (Clarkdale)
1280×1024 – Low Detail, 0xAA
14
25.955

Although the game is playable with anti-aliasing turned on, trying to have precision while aiming does prove a little difficult in parts. Turning off AA makes a huge difference in overall playability, so I recommend leaving it that way. With AA off, the performance of the HD 5570 pretty much matches the HD 5670 with AA on.