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ATI’s Eyefinity: 18 Games Benched on 3 and 6 Displays
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by Rob Williams on May 17, 2010 in AMD-Based GPU

When AMD launched its ATI Eyefinity technology, it helped redefine high-end gaming, and effectively made 2560×1600 look like child’s play. In this article, we put the technology to a good test across 18 different games and on both 3×1 (5760×1080) and 3×2 (5760×2160) display configurations to see just how worthy Eyefinity is.

Half-Life 2: Episode Two, Just Cause 2

Half-Life 2: Episode Two

Sure, this game may be ancient by gaming standards, but guess what? It works well with Eyefinity. That includes the menus as well, although since they don’t scale with resolution, they are rather tiny. In-game, everything is perfect, from the UI to the game world itself. It still impresses me just how well some older titles work with Eyefinity, and then we have newer titles like Dark Void, F.E.A.R. 2 and even Modern Warfare 2 that don’t.

Half-Life 2: Episode Two - 5760x2160

Half-Life 2: Episode Two - 5760x1080

ATI Eyefinity 3 and 6 Displays

As Episode Two is aging, it was no surprise to see that it ran well across all of our configurations. At close to 50 FPS at 5760×2160 on a single GPU, CrossFireX shouldn’t even be a consideration here. It’s nice to have, but even the effect with it isn’t as large as we’d hope.

Graphics Card
Best Playable
Min FPS
Avg. FPS
5760×1080 – Single GPU
Max Detail, 4xAA
72
90.828
5760×1080 – Dual GPU
Max Detail, 4xAA
73
120.841
5760×2160 – Single GPU
Max Detail, 4xAA
40
47.738
5760×2160 – Dual GPU
Max Detail, 4xAA
50
68.658

Admittedly, we could have raised the anti-aliasing a bit and ran with that, but honestly, 4xAA is still quite good and at these large resolutions, anti-aliasing at all is generally harder to notice unless you are really looking. As it stands, all of our configurations delivered great framerates, and as the game scales so well with Eyefinity, it’s an older title that definitely deserves another run through.

Just Cause 2

Of all of the games we tested with here for Eyefinity, Just Cause 2 has to be one of my favorites from a graphics standpoint. Seriously… this game is amazing to just look at. Ever notice that in most games, details in the distance are usually severely degraded? Not so in Just Cause. If you see a city five miles away, you’re not going to see some sprite or texture, but real detail. The same goes for when you look far down mountains… even the foliage remains. It’s nice to see a game finally push graphical boundaries like this.

Fortunately, the game also looks very good on Eyefinity, with no stretching or other oddities to be found anywhere. This game surprisingly isn’t Validated or even Ready, but I’m sure that will soon change as we found it to be a great title to show off the technology.

Just Cause 2 - 5760x2160

Just Cause 2 - 5760x1080

ATI Eyefinity 3 and 6 Displays

Unfortunately, while the game looks great with Eyefinity, this is another one of the titles we tested with that didn’t agree with CrossFireX much at all. Like the others that gave us issues, this game slowed down at parts and halted in others. Again, I expect many of these issues to be patched up in a future driver release.

Graphics Card
Best Playable
Min FPS
Avg. FPS
5760×1080 – Single GPU
Max Detail
26
34.270
5760×1080 – Dual GPU
N/A
N/A
N/A
5760×2160 – Single GPU
Normal Detail
29
34.615
5760×2160 – Dual GPU
N/A
N/A
N/A
This title doesn’t run well in CrossFireX mode with currently-available driver.

As our framerates were borderline acceptable at 5760×2160 with normal detail levels, we left things as they were. For 5760×1080, however, we were able to completely max out the detail levels and still enjoy playable framerates. Not bad for a game that looks as good as this!