by Rob Williams on November 20, 2009 in Gaming
Following-up to a hit like Modern Warfare must have been tough, but Infinity Ward has done a great job of delivering what we hoped to see, while tossing in many other surprises as well. Let’s take a look at the game from all angles, the fine and the rough, and finish things off with a look at performance across numerous graphics cards.
Because this is a game review, I’m not going to go into extreme detail here about how we handle our testing, but for those who are new to the site, or want a refresher, I recommend checking out our testing methodology article which sums up pretty much every aspect of how we benchmark graphics cards. Like the rest of our games, the results seen below were acquired by real-world testing, not with a timedemo. We use FRAPS 2.9.8 to monitor our average frames-per-second.
The machine we used for testing is seen in the table below. Both ATI and NVIDIA released new graphics drivers within the past week, so we’ve opted to use them throughout all of our testing here.
The mission we use for testing is the tenth in the game, “The Gulag”. We assume the role of Gary “Roach” Sanderson and with the help of the other members of the Task Force 141, we storm an old prison, or “gulag”, in search of Makarov. This prison was once a castle, complete with torture chamber, and since then, it’s been used as a prison to hold some of the worst criminals out there, or as the game says, to house criminals that the “government didn’t want, but couldn’t kill”.
As the mission begins, our player, along with the rest of our team, are making way to the gulag on helicopters. Our game is saved as soon as the level title shows up on the screen, as there’s not much happening graphically before then, which would inflate our scores. As our run begins, we go up to the prison, and take down some enemies in guard towers, ultimately going to one side to land inside the compound, as seen in the below image. We then make our way along the normal path of the level until just past the section where four guards are shooting at us from atop a roof. The entire run takes about two-and-a-half minutes.
The fact that Modern Warfare 2 is a console port is fairly obvious after looking at these graphs, because even the lowest-end cards in our line-up can handle the game at high resolutions without having to disable the 4x anti-aliasing. As long as you own an ATI Radeon HD 5750/NVIDIA GeForce GTS 250 or higher, there’s no worry all the way up to 1920×1080. Even the HD 5750, which proved to be the “slowest” of our fleet, delivered over 60 FPS!
Things change up a bit at 2560×1600, but not by much. Out of the eight graphics cards we tested, we had to disable anti-aliasing for just three. Although I found World at War to run fine with ~40 FPS, or even a bit less, Modern Warfare 2 is a little different. Some might not mind 40 FPS, but at that point the frames become slightly sticky, and the gameplay isn’t entirely smooth. The problem was fixed in its entirety with a simple disabling of AA, bringing things up past 50 FPS for each of the three cards.
|
|
|
|
ATI Radeon HD 5870 1GB
|
2560×1600 – Max Detail, 4xAA
|
46
|
79.838
|
ATI Radeon HD 5850 1GB
|
2560×1600 – Max Detail, 4xAA
|
37
|
68.563
|
NVIDIA GeForce GTX 285 1GB
|
2560×1600 – Max Detail, 4xAA
|
41
|
66.527
|
NVIDIA GeForce GTX 275 896MB
|
2560×1600 – Max Detail, 4xAA
|
37
|
61.937
|
NVIDIA GeForce GTX 260 896MB
|
2560×1600 – Max Detail, 4xAA
|
33
|
53.314
|
ATI Radeon HD 5770 1GB
|
2560×1600 – Max Detail, 0xAA
|
36
|
60.337
|
NVIDIA GeForce GTS 250 1GB
|
2560×1600 – Max Detail, 0xAA
|
30
|
53.253
|
ATI Radeon HD 5750 1GB
|
2560×1600 – Max Detail, 0xAA
|
28
|
50.727
|
Modern Warfare 2 might be a great-looking game, with minor caveats, but it doesn’t push the PC quite as hard as some other titles do. Part of this could be the newer, and more optimized IW4 game engine, and it could also be the fact that it’s little more than a console port. Either way, as long as you have current-gen or mid-range last-gen card, you should have no problem handling the game up to 1920×1080 with 4xAA, and chances are, you might even be able to push 2560×1600.
Discuss this article in our forums!
Have a comment you wish to make on this article? Recommendations? Criticism? Feel free to head over to our related thread and put your words to our virtual paper! There is no requirement to register in order to respond to these threads, but it sure doesn’t hurt!