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	<title>Comments on: Duke Nukem 3D HRP: The Classic, Only Better</title>
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		<title>By: Rob Williams</title>
		<link>http://techgage.com/article/duke-nukem-3d-hrp-the-classic-only-better/#comment-436</link>
		<dc:creator>Rob Williams</dc:creator>
		<pubDate>Sat, 22 Dec 2012 00:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://techgage.com/?post_type=article&#038;p=17744#comment-436</guid>
		<description><![CDATA[That was poor wording on my part. What I meant by that was while there is depth to many of the textures, there are many more that remain flat. You can see a screenshot above where I show off the depth on the floor at the end of episode 1. 

Thanks for checking out the article and huge thanks for working on the project! Love live Duke :D]]></description>
		<content:encoded><![CDATA[<p>That was poor wording on my part. What I meant by that was while there is depth to many of the textures, there are many more that remain flat. You can see a screenshot above where I show off the depth on the floor at the end of episode 1. </p>
<p>Thanks for checking out the article and huge thanks for working on the project! Love live Duke :D</p>
]]></content:encoded>
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		<title>By: NightFright</title>
		<link>http://techgage.com/article/duke-nukem-3d-hrp-the-classic-only-better/#comment-435</link>
		<dc:creator>NightFright</dc:creator>
		<pubDate>Fri, 21 Dec 2012 23:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://techgage.com/?post_type=article&#038;p=17744#comment-435</guid>
		<description><![CDATA[Hi Rob! Thanks for the nice article about our humble HRP community project. :) 

The only thing I&#039;d like to correct is what you write about lack of bump mapping. Actually, we use normal mapping which is available when using the EDuke32 Polymer renderer. If you take a look at some screenshots on our homepage (http://hrp.duke4.net/media.php), you can clearly see how structured the textures look with the correct settings. 

Please keep checking back for updates on the project. While it is maybe done by 80-85% by now (only very few models and textures are missing, mostly in the later episodes of the full game), there is always something to fix, improve, replace.

A maintenance release for the HRP is scheduled for Xmas 2012 btw, so stay tuned. ^^]]></description>
		<content:encoded><![CDATA[<p>Hi Rob! Thanks for the nice article about our humble HRP community project. :) </p>
<p>The only thing I&#8217;d like to correct is what you write about lack of bump mapping. Actually, we use normal mapping which is available when using the EDuke32 Polymer renderer. If you take a look at some screenshots on our homepage (<a href="http://hrp.duke4.net/media.php" rel="nofollow">http://hrp.duke4.net/media.php</a>), you can clearly see how structured the textures look with the correct settings. </p>
<p>Please keep checking back for updates on the project. While it is maybe done by 80-85% by now (only very few models and textures are missing, mostly in the later episodes of the full game), there is always something to fix, improve, replace.</p>
<p>A maintenance release for the HRP is scheduled for Xmas 2012 btw, so stay tuned. ^^</p>
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	<item>
		<title>By: Guest</title>
		<link>http://techgage.com/article/duke-nukem-3d-hrp-the-classic-only-better/#comment-134</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Fri, 16 Nov 2012 11:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://techgage.com/?post_type=article&#038;p=17744#comment-134</guid>
		<description><![CDATA[f]]></description>
		<content:encoded><![CDATA[<p>f</p>
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	<item>
		<title>By: Marfig</title>
		<link>http://techgage.com/article/duke-nukem-3d-hrp-the-classic-only-better/#comment-133</link>
		<dc:creator>Marfig</dc:creator>
		<pubDate>Fri, 16 Nov 2012 08:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://techgage.com/?post_type=article&#038;p=17744#comment-133</guid>
		<description><![CDATA[And... get this... *drums roll*... it has LAN multiplayer!
OMG! Woot!]]></description>
		<content:encoded><![CDATA[<p>And&#8230; get this&#8230; *drums roll*&#8230; it has LAN multiplayer!<br />
OMG! Woot!</p>
]]></content:encoded>
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