by Rob Williams on December 17, 2012 in NVIDIA-Based GPU
NVIDIA does such a great job filling holes in its product line-ups, that sometimes it manages to fill a void we didn’t even know existed. The GTX 650 Ti is a perfect example of this. This GK106-based card sits close to the GTX 660, and with GIGABYTE’s overclocked GV-N65TOC-1GI, we’ll see if we can close the gap even further.
While Futuremark is a well-established name where PC benchmarking is concerned, Unigine is just beginning to become exposed to people. The company’s main focus isn’t benchmarks, but rather its cross-platform game engine which it licenses out to other developers, and also its own games, such as a gorgeous post-apocalyptic oil strategy game. The company’s benchmarks are simply a by-product of its game engine.
The biggest reason that the company’s “Heaven” benchmark grew in popularity rather quickly is that both AMD and NVIDIA promoted it for its heavy use of tessellation, a key DirectX 11 feature. Like 3DMark Vantage, the benchmark here is overkill by design, so results here aren’t going to directly correlate with real gameplay. Rather, they showcase which card models can better handle both DX11 and its GPU-bogging features.
The GTX 650 Ti doesn’t have quite the same advantage here as it did with 3DMark, but it does scale well with the HD 7770 based on pricing.