Finding a great H55 board to match up with your Clarkdale CPU isn’t hard, as the market currently has a great selection. But Gigabyte’s H55M-USB3 stands out, as it has a superb feature-set for its ~$100 price tag, and also proves itself in our tests as being a great all-around board, and one that seems to have no limit in overclocking.
Multi-Media: Adobe Lightroom, 3ds Max 2010
Photo manipulation benchmarks are more relevant than ever, given the proliferation of high-end digital photography hardware. For this benchmark, we test the system’s handling of RAW photo data using Adobe Lightroom, an excellent RAW photo editor and organizer that’s easy to use and looks fantastic.
For our testing, we take 100 RAW files (in Nikon’s .NEF file format) which have a 10-megapixel resolution, and export them as JPEG files in 1000×669 resolution, similar to most of the photos we use here on the website. Such a result could also be easily distributed online or saved as a low-resolution backup. This test involves not only scaling of the image itself, but encoding in a different image format. The test is timed indirectly using a stopwatch, and times are accurate to within +/- 0.25 seconds.
Autodesk 3ds Max 2010
Autodesk’s 3ds Max is without question an industry standard when it comes to 3D modeling and animation, with DreamWorks, BioWare and Blizzard Entertainment being a few of its notable users. It’s a multi-threaded application that’s designed to be right at home on multi-core and multi-processor workstations or render farms, so it easily tasks even the biggest system we can currently throw at it.
For our testing, we use two project files that are designed to last long enough to find any weakness in our setup and also allows us to find a result that’s easily comparable between both motherboards and processors. The first project is a dog model included on recent 3ds Max DVD’s, which we infused with some Techgage flavor. This is rendered at an 1100×825 resolution.
As usual, it’s hard to pick a board from the pack, given the lead keeps flip-flopping from one board to the next.