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Guild Wars 2 Review
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by Brandon Mietzner on September 19, 2012 in Gaming

Guild Wars, the hugely successful subscription-free fantasy MMO, now has its first sequel: Guild Wars 2. The developers promise a divergence from traditional MMO formulas, including those used by the original. Does this new direction herald a new era of how we play MMOs, or is this an experiment that’s gone awry?

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  • http://gw2masters.com/ Bradley Jones

    I totally have fun with GW2. It is stunning, it has stuff that is customized to
    every gamer -type, the incentives and content are captivating enough to keep you
    involved.. it’s just on the whole a wonderful MMOG. Certainly one of the
    greatest ones that’s been published in quite a few years. http://gw2masters.com

  • http://fucktheweb.com grrrrrrrrrrreg

    rubish

  • http://game-generator.org/ Kirk Apolo

    Definitely sounds interesting, how will the system handle balance and challange though?

    I hope it has some sort of scaling system that lets players place things like environment, chest location, enemy location, trap location and boss location.

    Then the system fills in what actually spawns based on the level of the players and the setting.

    All in all, Never Winter sounds way more interesting than any MMORPG released in the last 5 years. I completely agree that it’s all watered down and everything just feels the same.

    I would like a MMORPG with the following features:

    1: No leveling, or at most leveling only i the tutorial, max level of 10 which is achieved in about 5 hours of play, during these 5 hours you learn the ins and outs of your class and the game.

    2: Fokus on skill. I don’t see why MMORPGs can’t have an active real time combat system, like Dark souls? It obviously works in Dark Souls.

    3: Short but intense play sessions, challenge is handled by hard boss fights and clever AI, not by time invested like in Wow for example.

    4: Diversity in some way similar to Skyrim, in where used skills determine who you are, faster skill progression tough and the ability to re-roll.

    Then I would think about playing MMORPGs again. Until they are just huge time sinks, and I really dislike the whole “Calculator vs Calculator” combat and “challenge” that is WoW and most other MMORPGs. It’s just one big equation. Games Online

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