Date: July 16, 2007Intel today is announcing their 1333FSB Core 2 line-up, which consists of three dual-cores, including the E6750 we previewed a few weeks ago, and also the 3.0GHz quad-core that we are testing out today. Read on as we explore all of what Intel's latest flagship processor has to offer.
Over the past month, we have re-evaluated our CPU benchmarking suite and have now put it into place. This review will have a variety of new benchmarks, while retaining a few of the more important ones. Starting with this review, our testing methodology page will feature all the information you need, to better understand how we conduct our testing.
By no means is our suite perfect, and we are constantly evaluating benchmarks to add, or replace. We always welcome any suggestions of what you'd like to see included.
Regardless of the OS we are running, there are a few conditions that need to be met:
Here is the machine used for testing, followed by our operating systems configurations.
For our CPU reviews, we use two different versions of Windows and one version of Linux. Even though Vista has been out for half a year now, we focus on XP because it has a much wider user base, and is preferred for the best performance and compatibility. Vista is used only for our SYSmark 2007 Preview suite.
Game benchmarking is an important part of testing the capabilities of a CPU, and for this review we've included five popular titles: Half-Life 2, NFS: Carbon, Prey, STALKER and Supreme Commander. Average FPS is captured using FRAPS 2.8.2, except for Prey, which is our only non-manual game.
Half-Life, Prey and Stalker are played at 1600x1200 with 4xAA, Half-Life being the only one with bumped AF. NFS: Carbon is also run on 1600x1200 with high detail settings, but all advanced video options are left at default.
Supreme Commander is the only game run at 1920x1200 with all options maxed alongside an 8xAA. This is because the game is multi-core compatible, and we wanted to see if the game would benefit from a quad-core in a realistic scenario.
Each game play through lasts between 3 and 5 minutes, except Supreme Commander which lasts closer to 8. All run-throughs are manually played, except for Prey which uses a time demo, in order to break through the 60FPS hard-limit. Results are captured using FRAPS 2.82.
All other non-game benchmarks will be explained along the way. Without further ado, let's proceed.