by Rob Williams on November 19, 2007 in Processors
We took a look at Intel’s first 45nm desktop offering a few weeks ago and already have a preview of it’s successor. The QX9770 is equipped with a 3.2GHz frequency and is the first Intel CPU to support a 1600MHz Front-Side-Bus. Read on to see how it compares to the rest of our fleet.
Half-Life 2: Episode Two
Yet another game that needs no introduction, Half-Life 2: Episode Two was a proper sequel to Episode One, although the duration in which people had to wait between the two was a little questionable. Luckily for fans though, Episode Two proved to be more of what we love. It was a win/win. Introduced with this version were achievements as well, which let you know how much of a fan you really are.
We are using the Silo level for our testing, which is a level most people who haven’t even played the game know about, thanks to Valves inclusion of it in their Episode Two trailers over the past year. During our gameplay, we shoot down a total of three striders (their locations are identical with each run, since we are running a saved game file) and a barn is blown to smithereens.
Though differences can be seen with faster processors, multi-core has no effect here. At max resolution, ironically, our best run came from our slowest processor.
Like Call of Duty 2, FEAR first hit our PCs in fall of 2005. When it did, it proved to almost everyone just how badly our computers needed upgrading. It was one of the first games to truly benefit from having 2GB of RAM installed, but of course also a massive graphics card. Even today, running a high-resolution FEAR is a visual treat.
The third level is our destination today, which begins us out beside two friends who send me off through various buildings, kicking some ass en route. I am unsure where the final destination is, as I’ve never explored that far, but throughout our five-minute gameplay we encounter four enemies, outdoor and indoor areas and even have a strange horror sequence occur.
F.E.A.R. shows slightly larger performance increases with faster processors than Half-Life does, but does it matter with 200+ FPS?