Consisting of two Extreme Quad-Core processors, Intel is looking to redefine what we know as “high-end”. Skulltrail is touted as being the “ultimate” enthusiast platform, offering SLI and Crossfire support, huge overclocking abilities and enough sheer power to make the competition weep.
Yet another game that needs no introduction, Half-Life 2: Episode Two was a proper sequel to Episode One, although the duration in which people had to wait between the two was a little questionable. Luckily for fans though, Episode Two proved to be more of what we love. It was a win/win. Introduced with this version were achievements as well, which let you know how much of a fan you really are.
We are using the Silo level for our testing, which is a level most people who haven’t even played the game know about, thanks to Valves inclusion of it in their Episode Two trailers over the past year. During our gameplay, we shoot down a total of three striders (their locations are identical with each run, since we are running a saved game file) and a barn is blown to smithereens.
Even though Half-Life is very CPU sensitive, it clearly doesn’t take advantage of more than one core. No need to be upset at Valve though, considering the game still runs amazing either way.
Like Call of Duty 2, FEAR first hit our PCs in fall of 2005. When it did, it proved to almost everyone just how badly our computers needed upgrading. It was one of the first games to truly benefit from having 2GB of RAM installed, but of course also a massive graphics card. Even today, running a high-resolution FEAR is a visual treat.
The third level is our destination today, which begins us out beside two friends who send me off through various buildings, kicking some ass en route. I am unsure where the final destination is, as I’ve never explored that far, but throughout our five-minute gameplay we encounter four enemies, outdoor and indoor areas and even have a strange horror sequence occur.
Like Half-Life, FEAR appreciates sheer speed, but additional cores does nothing. On the next page, we will take a quick look at two games that ARE multi-threaded, to see if differences in gameplay can be seen when bumping up to an eight core machine.