by Rob Williams on May 28, 2010 in Processors
Most of today’s desktop CPUs, including budget models, tend to be good for overclocking. But for those who are looking for the ultimate in tweaking ability, Intel’s mainstream models have left a bit to be desired. With the K series, though, it aims to remedy that situation by offering unlocked models at affordable prices.
Autodesk’s 3ds Max is without question an industry standard when it comes to 3D modeling and animation, with DreamWorks, BioWare and Blizzard Entertainment being a few of its notable users. It’s a multi-threaded application that’s designed to be right at home on multi-core and multi-processor workstations or render farms, so it easily tasks even the biggest system we can currently throw at it.
For our testing, we use two project files that are designed to last long enough to find any weakness in our setup and also allows us to find a result that’s easily comparable between both motherboards and processors. The first project is a dog model included on recent 3ds Max DVD’s, which we infused with some Techgage flavor.
Our second project is a Bathroom scene that makes heavy use of ray tracing. Like the dog model, this one is also included with the application’s sample files DVD. The dog is rendered at an 1100×825 resolution, while the Bathroom is rendered as 1080p (1920×1080).
Like 3DS Max, Cinema 4D is another popular cross-platform 3D graphics application that’s used by new users and experts alike. Its creators, Maxon, are well aware that their users are interested in huge computers to speed up rendering times, which is one reason why they released Cinebench to the public.
Cinebench R10 is based on the Cinema 4D engine and the test consists of rendering a high-resolution model of a motorcycle and gives a score at the end. Like most other 3D applications on the market, Cinebench will take advantage of as many cores as you can throw at it.
Similar to Cinebench, the “Persistence of Vision Ray Tracer” is as you’d expect, a ray tracing application that also happens to be cross-platform. It allows you to take your environment and models and apply a ray tracing algorithm, based on a script you either write yourself or borrow from others. It’s a free application and has become a standard in the ray tracing community and some of the results that can be seen are completely mind-blowing.
The official version of POV-Ray is 3.6, but the 3.7 beta unlocks the ability to take full advantage of a multi-core processor, which is why we use it in our testing. Applying ray tracing algorithms can be extremely system intensive, so this is one area where multi-core processors will be of true benefit.
For our test, we run the built-in benchmark, which delivers a simple score (Pixels-Per-Second) the the end. The higher, the better. If one score is twice another, it does literally mean it rendered twice as fast.
As we explore all of our results throughout the article, there will be two common trends. The first is that the Core i7-875K will perform almost identically to the Core i7-870, as it’s essentially the same CPU – save for the unlocked ratios. For the Core i5-655K, we should see it compete nicely to the Core i5-661.
Although the i5-661 is faster, the i5-655K surpassed its performance here, which is nonsensical. In all likeliness, we have the motherboard’s BIOS to thank, as multiple new versions have been released since we tested the i5-661.