by Rob Williams on May 18, 2011 in NVIDIA-Based GPU
To help fill a model gap that no one told us about, NVIDIA has released its GeForce GTX 560, a slight step down from the Ti variant. Featuring a cut of 48 cores and the potential for wildly varying clock speeds, this card is a strange beast. But, we look to pit MSI’s ‘Twin Frozr II’ against our usual fleet of cards to see where it stacks up in the end.
While Futuremark is a well-established name where PC benchmarking is concerned, Unigine is just beginning to become exposed to people. The company’s main focus isn’t benchmarks, but rather its cross-platform game engine which it licenses out to other developers, and also its own games, such as a gorgeous post-apocalytic oil strategy game. The company’s benchmarks are simply a by-product of its game engine.
The biggest reason that the company’s “Heaven” benchmark grew in popularity rather quickly is that both AMD and NVIDIA promoted it for its heavy use of tessellation, a key DirectX 11 feature. Like 3DMark Vantage, the benchmark here is overkill by design, so results here aren’t going to directly correlate with real gameplay. Rather, they showcase which card models can better handle both DX11 and its GPU-bogging features.
The results here are quite expected, with the Ti version of the GTX 560 coming out on top, and MSI’s non-Ti coming close. Both cards outperform the HD 6870 where tessellation performance is concerned, giving us one of the more substantial comparative differences we’ve seen.