NVIDIA GeForce GTX 1080 Ti Review: A Look At 4K & Ultrawide Gaming

NVIDIA GeForce GTX 1080 Ti - Angled
Print
by Rob Williams on March 9, 2017 in Graphics & Displays

If you want to dial your gaming to 11, the ideal GPU has just landed: GeForce GTX 1080 Ti. This card might sport an odd-sized 11GB framebuffer, and memory bandwidth of 11Gbps, but what ultimately matters is that it becomes the most suitable 4K gaming card to date (and not to mention, an amazing ultrawide card.)

Page 6 – Best Playable at 4K & Ultrawide: BF1, Deus Ex: MD, RotTR, Ghost Recon: Wildlands & Witcher 3

For the sake of being complete, we test a range of games both as apples-to-apples (as seen on the previous pages) as well as “Best Playable”, where we tweak the graphics settings in a range of games until that magical 60 FPS average is achieved. In some cases, there’s a bit of lenience: not all games “need” 60 FPS, so if there’s an instance where the image quality needs to be degraded to a point that’s not worth improved FPS performance, a compromise is made.

As mentioned once or twice before, we’re due for a GPU test suite overhaul in the next month, which will see many of the apples-to-apples tests replaced. Some of those games that will do the replacing are found on this page, including Battlefield 1, Deus Ex: Mankind Divided, and possibly Ghost Recon: Wildlands (more evaluation needs to be done, but the game looks amazing.)

Of the six games featured on this page, half were run in DX11 mode, while the other three were run in DX12 mode. In the case of DX12 games, the in-game benchmarking tool was opted for, while for DX11, Fraps was used for manual recording.

Battlefield 1

NVIDIA GeForce GTX 1080 Ti - Battlefield 1 (Best Playable 4K)
Battlefield 1 4K (DX11)
Minimum Average
52 64
Resolution: 3840 x 2160 Texture Quality: Ultra
Texture Filtering: Ultra Lighting Quality: Ultra
Effects Quality: High Post Process Quality: High
Mesh Quality: Ultra Terrain Quality: Ultra
Undergrowth Quality: High Antialiasing Post: TAA
Ambient Occlusion: HBAO
NVIDIA GeForce GTX 1080 Ti - Battlefield 1 (Best Playable 3440x1440)
Battlefield 1 Ultrawide (DX11)
Minimum Average
67 76
Resolution: 3440 x 1440 Texture Quality: Ultra
Texture Filtering: Ultra Lighting Quality: Ultra
Effects Quality: Ultra Post Process Quality: Ultra
Mesh Quality: Ultra Terrain Quality: Ultra
Undergrowth Quality: Ultra Antialiasing Post: TAA
Ambient Occlusion: HBAO

The GTX 1080 Ti is almost powerful enough to handle Battlefield 1 at max detail, at 4K resolution. Compromises had to be made with the effects, undergrowth, and post-process quality. As the screenshot can attest, the game is beautiful at those settings (just bear in mind this is single-player performance – online play will be harder on both the CPU and GPU).

For ultrawide, users can simply select the overall Ultra profile and get on with their merry warfare.

Deus Ex: Mankind Divided

NVIDIA GeForce GTX 1080 Ti - Deus Ex Mankind Divided (Best Playable 4K)
Deus Ex: Mankind Divided 4K (DX12)
Minimum Average
49 62
Resolution: 3840 x 2160 Anti-Aliasing: Off
Texture Quality: High Anisotropic Filter: 16x
Shadow Quality: High Ambient Occlusion: Off
CH Shadows: Off Parallax Occlusion: Off
Depth of Field: Off Level of Detail: High
Volumetric Lighting Off SS Reflections: Off
Temporal AA: On Motion Blur: Off
Sharpen: Off Bloom: On
Lens Flares: Off Cloth Physics: Off
Subsurface Scattering: Off Chromatic Aberration: On
Tessellation: On
NVIDIA GeForce GTX 1080 Ti - Deus Ex Mankind Divided (Best Playable 3440x1440)
Deus Ex: Mankind Divided Ultrawide (DX12)
Minimum Average
51 63
Resolution: 3440 x 1440 Anti-Aliasing: Off
Texture Quality: Ultra Anisotropic Filter: 16x
Shadow Quality: Very High Ambient Occlusion: Very High
CH Shadows: Off Parallax Occlusion: High
Depth of Field: On Level of Detail: Very High
Volumetric Lighting Ultra SS Reflections: Ultra
Temporal AA: On Motion Blur: Off
Sharpen: Off Bloom: On
Lens Flares: On Cloth Physics: Off
Subsurface Scattering: Off Chromatic Aberration: On
Tessellation: On

Deus Ex: Mankind Divided is one game that’s going to replace a title in our upcoming GPU test suite overhaul, as it’s both great to look at and highly customizable. It also happens to be extremely grueling on today’s hardware, as the performance above can attest.

At 4K, a slew of options must be turned off, but it sure doesn’t diminish the aesthetic of the game too much. For ultrawide, many more Very High and “On” options appear. Even then, there’s a lot more room to turn settings up, so I feel like we’ll be using Mankind Divided as a flagship benchmark for a while after it’s introduced into our suite.

Rise of the Tomb Raider

NVIDIA GeForce GTX 1080 Ti - Rise of the Tomb Raider (Best Playable 4K)
Rise of the Tomb Raider 4K (DX12)
Minimum Average
43 61
Resolution: 3840 x 2160 Anti-Aliasing: FXAA
Texture Quality: Very High Anisotropic Filter: 16x
Shadow Quality: Very High Sun Soft Shadows: Very High
Ambient Occlusion: HBAO+ Depth of Field: Very High
Level of Detail: Very High Tessellation: On
SS Reflections: On Specular Reflection: Very High
Dynamic Foliage: High Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: Very High Lens Flares: On
Screen Effects: On Film Grain: On
NVIDIA GeForce GTX 1080 Ti - Rise of the Tomb Raider (Best Playable 3440x1440)
Rise of the Tomb Raider Ultrawide (DX12)
Minimum Average
48 90
Resolution: 3440 x 1440 Anti-Aliasing: FXAA
Texture Quality: Very High Anisotropic Filter: 16x
Shadow Quality: Very High Sun Soft Shadows: Very High
Ambient Occlusion: HBAO+ Depth of Field: Very High
Level of Detail: Very High Tessellation: On
SS Reflections: On Specular Reflection: Very High
Dynamic Foliage: High Bloom: On
Vignette Blur: On Motion Blur: On
Purehair: Very High Lens Flares: On
Screen Effects: On Film Grain: On

At both resolutions, the GTX 1080 Ti can handle RotTR at max detail with ease.

Tom Clancy’s Ghost Recon: Wildlands

NVIDIA GeForce GTX 1080 Ti - Ghost Recon Wildlands (Best Playable 4K)
Tom Clancy’s Ghost Recon: Wildlands 4K (DX11)
Minimum Average
45 60
Resolution: 3840 x 2160 Anti-Aliasing: Temporal AA
Ambient Occlusion: SSBC Draw Distance: High
Level of Detail: High Texture Quality: Ultra
Anisotropic Filtering: 16x Shadow Quality: High
Terrain Quality: High Vegetation Quality: High
Turf Effects: Off Motion Blur: On
Iron Sights DOF: On High Quality DOF: On
Bloom: On God Rays: On
Subsurface Scattering: Off Lens Flare: On
Long Range Shadows: Off
NVIDIA GeForce GTX 1080 Ti - Ghost Recon Wildlands (Best Playable 3440x1440)
Tom Clancy’s Ghost Recon: Wildlands Ultrawide (DX11)
Minimum Average
55 64
Resolution: 3440 x 1440 Anti-Aliasing: Temporal AA
Ambient Occlusion: SSBC Draw Distance: Very High
Level of Detail: Ultra Texture Quality: High
Anisotropic Filtering: 8x Shadow Quality: Very High
Terrain Quality: Very High Vegetation Quality: Very High
Turf Effects: Off Motion Blur: On
Iron Sights DOF: On High Quality DOF: On
Bloom: On God Rays: On
Subsurface Scattering: On Lens Flare: On
Long Range Shadows: On

I admit that I know very little about Ghost Recon: Wildlands, but what’s evident from the get-go is that it’s a damn gorgeous game. The screenshots almost don’t do it justice. The built-in benchmark does, as it moves the camera from low ground to high ground and through an explosion or two. Like Mankind Divided, Wildlands will likely make it into our GPU suite overhaul because it looks to be able to feed the next couple generations of GPU testing with ease.

That said, at 4K, the settings couldn’t be maxed, leaving the door open for future high-end GPUs to push the performance higher so that we can increase the detail further. On ultrawide, the game can almost be maxed out. What’s lacking is Very High texture detail, HBAO+ ambient occlusion, and NVIDIA’s Turf Effects. All of my testing this week has been laser-focused on this review, so I’ve yet to evaluate the performance impact of Turf Effects.

Watch Dogs 2

NVIDIA GeForce GTX 1080 Ti - Watch Dogs 2 (Best Playable 4K)
Watch Dogs 2 4K (DX11)
Minimum Average
55 64
Resolution: 3840 x 2160 Geometry: Ultra
Extra Details: 25% Terrain: Ultra
Vegetation: Ultra Texture Resolution: High
Texture Filtering: Ultra Shadows: HFTS
Headlight Shadows: 4 Cars Water: High
Reflections: High Screenspace Reflections: Ultra
San Francisco Fog: Off Depth of Field: On
Motion Blur: On Bloom: On
Ambient Occlusion: HBAO+ Temporal Filtering: On
Multisample AA: MSAA 2x Post-Process AA: SMAA
NVIDIA GeForce GTX 1080 Ti - Watch Dogs 2 (Best Playable 3440x1440)
Watch Dogs 2 Ultrawide (DX11)
Minimum Average
51 61
Resolution: 3440 x 1440 Geometry: Ultra
Extra Details: 25% Terrain: Ultra
Vegetation: Ultra Texture Resolution: High
Texture Filtering: Ultra Shadows: HFTS
Headlight Shadows: 4 Cars Water: High
Reflections: High Screenspace Reflections: Ultra
San Francisco Fog: Off Depth of Field: On
Motion Blur: On Bloom: On
Ambient Occlusion: HBAO+ Temporal Filtering: Off
Multisample AA: Off Post-Process AA: SMAA

Watch Dogs 2 is another one of those games that proves so demanding today, that it feels as though it could be used for the next couple of year’s worth of GPU testing. At 4K, there’s still a fair number of options that are not maxed out, but the resulting detail is still nothing to balk at.

The ultrawide result is a bit strange since it’s lower detail and lower framerate than the 4K version, and it’s not something I could thoroughly tinker with before this article went live. Nonetheless, it goes without saying that if 4K is offering admirable performance on the GTX 1080 Ti, ultrawide isn’t going to be much of an issue.

The Witcher 3: Wild Hunt

NVIDIA GeForce GTX 1080 Ti - The Witcher 3 Wild Hunt (Best Playable 4K)
The Witcher 3: Wild Hunt 4K(DX11)
Minimum Average
52 59
Resolution: 3840 x 2160 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: HBAO+
Depth of Field: On Chromatic Aberration: On
Vignetting: On Light Shafts: On
NVIDIA Hairworks: On Hairworks AA: 4
Hairworks Preset: High Number of BG Chars: Ultra
Shadow Quality: High Water Quality: Ultra
Grass Quality: Ultra Texture Quality: Ultra
Terrain Quality: Ultra Foliage Visibility: High
Detail Level: Ultra
NVIDIA GeForce GTX 1080 Ti - The Witcher 3 Wild Hunt (Best Playable 3440x1440)
The Witcher 3: Wild Hunt Ultrawide (DX11)
Minimum Average
70 78
Resolution: 3440 x 1440 Anti-Aliasing: On
Blur: On Bloom: On
Sharpening: High Ambient Occlusion: HBAO+
Depth of Field: On Chromatic Aberration: On
Vignetting: On Light Shafts: On
NVIDIA Hairworks: On Hairworks AA: 8
Hairworks Preset: High Number of BG Chars: Ultra
Shadow Quality: Ultra Water Quality: Ultra
Grass Quality: Ultra Texture Quality: Ultra
Terrain Quality: Ultra Foliage Visibility: Ultra
Detail Level: Ultra

I’m sure this will come as a surprise to no one, but Wild Hunt can be maxed out with the GTX 1080 Ti at both resolutions. Wild Hunt is a game with a rich modding community, so the card’s beefier framebuffer could help those who like to spruce up an already beautiful game with further enhancements.

Support our efforts! With ad revenue at an all-time low for written websites, we're relying more than ever on reader support to help us continue putting so much effort into this type of content. You can support us by becoming a Patron, or by using our Amazon shopping affiliate links listed through our articles. Thanks for your support!

Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

twitter icon facebook icon instagram icon