by Rob Williams on January 26, 2011 in NVIDIA-Based GPU
After being hidden for the past eight years, NVIDIA has brought back the “Ti” name for its GeForce GTX 560 Ti. The GeForce4 Ti 4200, introduced in 2002, was a card that offered both great pricing and superb performance. NVIDIA looks to recreate the same sort of excitement with its GTX 560 Ti, but has it succeeded?
It’s not that often that faithful PC gamers get a proper racing game for their platform of choice, but Dirt 2 is one of those. While it is a “console port”, there’s virtually nothing in the game that will make that point stand out. The game as a whole takes good advantage of our PC’s hardware, and it’s as challenging as it is good-looking.
Manual Run-through: The race we chose to use in Dirt 2 is the first one available in the game, as it’s easily accessible and features a lot of GPU-pounding effects that the game has become known for, such as realistic dust and water effects, a large on-looking crowd of people and fine details on and off the track. Each run-through lasts the entire two laps, which comes out to about 2.5 minutes.
Except at 2560×1600, NVIDIA’s GeForce GTX 560 Ti excels in this title compared to the Radeon HD 6950 1GB – which I admit is a bit surprising since Dirt 2 has always been a little weighted towards AMD’s offerings.