by Rob Williams on January 26, 2011 in NVIDIA-Based GPU
After being hidden for the past eight years, NVIDIA has brought back the “Ti” name for its GeForce GTX 560 Ti. The GeForce4 Ti 4200, introduced in 2002, was a card that offered both great pricing and superb performance. NVIDIA looks to recreate the same sort of excitement with its GTX 560 Ti, but has it succeeded?
While Futuremark is a well-established name where PC benchmarking is concerned, Unigine is just beginning to become exposed to people. The company’s main focus isn’t benchmarks, but rather its cross-platform game engine which it licenses out to other developers, and also its own games, such as a gorgeous post-apocalytic oil strategy game. The company’s benchmarks are simply a by-product of its game engine.
The biggest reason that the company’s “Heaven” benchmark grew in popularity rather quickly is that both AMD and NVIDIA promoted it for its heavy use of tessellation, a key DirectX 11 feature. Like 3DMark Vantage, the benchmark here is overkill by design, so results here aren’t going to directly correlate with real gameplay. Rather, they showcase which card models can better handle both DX11 and its GPU-bogging features.
Given the superb geometry performance that both NVIDIA’s GeForce GTX 400 and GTX 500 series offer, I was a bit surprised to see AMD’s Radeon HD 6950 1GB come ahead once again here. The differences aren’t large, but are still notable.