by Rob Williams on September 14, 2012 in NVIDIA-Based GPU
With the release of its GeForce GTX 660, NVIDIA has delivered what we feel to be one of the most attractive Kepler offerings to date. It may be a step-down from the Ti edition released last month, but the GTX 660 delivers great performance across the board, and priced at $229, it won’t break the bank.
For so many reasons, the DiRT series is one of the best out there for racing fans. Each game offers outstanding graphics and audio, excellent control and environments that are way too much fun to tear up. Showdown is an interesting beast, as it features destructive racing, but as we discovered in our review, it too is a ton of fun.
Manual Run-through: In our search for the perfect Showdown track to test with, we found that any of the snow levels offered the greatest stress on a GPU. The specific track we chose is the second race in the second tier, taking place in Colorado. We begin our FPS recording as soon as the countdown to the race begins, and end it as soon as we hit the finish line at the end of the three-lap race.
Whereas Battlefield 3 wasn’t too great at 2560 on the GTX 660, DiRT: Showdown is another story. All the way up to max detail, the game handled like a dream, dipping to a minimum of 41 FPS on one of the most graphically-intensive tracks in the entire game. Though not a perfect comparison, as 1440×900 x 3 monitors require the rendering of a similar number of pixels as 2560×1600, this game on multi-monitor with this GPU should be more than doable. At best, you might have to drop anti-aliasing, but that’s a small price to pay.