by Rob Williams on September 14, 2012 in NVIDIA-Based GPU
With the release of its GeForce GTX 660, NVIDIA has delivered what we feel to be one of the most attractive Kepler offerings to date. It may be a step-down from the Ti edition released last month, but the GTX 660 delivers great performance across the board, and priced at $229, it won’t break the bank.
One of the more popular Internet memes for the past couple of years has been, “Can it run Crysis?”, but as soon as Metro 2033 launched, that’s a meme that should have died. Metro 2033 is without question one of the beefiest games on the market, and only just recently have GPUs been released that can allow the game to run in its DX11 mode at modest resolutions.
Manual Run-through: The level we use for testing is part of chapter 4, called “Child”, where we must follow a linear path through multiple corridors until we reach our end point, which takes a total of about 90 seconds. Please note that due to the reason mentioned above, we test this game in DX10 mode, as DX11 simply isn’t that realistic from a performance standpoint.
When a game can make the mighty GTX 680 whimper, what hope does a GTX 660 have? At 1680×1050, using DX11 at High detail, the game is perfect. But increasing the resolution quickly renders a problem (no pun). While 1080p might be doable for some, many are going to prefer to go the route of dropping to DX10. The game performance will significantly improve without sacrificing the visuals too much.