by Rob Williams on September 14, 2012 in NVIDIA-Based GPU
With the release of its GeForce GTX 660, NVIDIA has delivered what we feel to be one of the most attractive Kepler offerings to date. It may be a step-down from the Ti edition released last month, but the GTX 660 delivers great performance across the board, and priced at $229, it won’t break the bank.
While Futuremark is a well-established name where PC benchmarking is concerned, Unigine is just beginning to become exposed to people. The company’s main focus isn’t benchmarks, but rather its cross-platform game engine which it licenses out to other developers, and also its own games, such as a gorgeous post-apocalyptic oil strategy game. The company’s benchmarks are simply a by-product of its game engine.
The biggest reason that the company’s “Heaven” benchmark grew in popularity rather quickly is that both AMD and NVIDIA promoted it for its heavy use of tessellation, a key DirectX 11 feature. Like 3DMark Vantage, the benchmark here is overkill by design, so results here aren’t going to directly correlate with real gameplay. Rather, they showcase which card models can better handle both DX11 and its GPU-bogging features.
Much like every other test we’ve conducted here, Heaven 3.0 wages that the GTX 660 is quite a bit faster than the HD 7850 at any given resolution. With all we’ve seen so far, this is little surprise.