Comments on: NVIDIA Talks PC Gaming Trends PC enthusiasts one-stop resource for high-quality reviews, articles and current technology news. Sat, 01 Aug 2015 17:56:00 +0000 hourly 1 By: Umair Khan Tue, 29 Jan 2013 08:36:00 +0000 PC kicking ass … as always .

By: Rob Williams Wed, 28 Nov 2012 04:47:00 +0000 “But when the next gen comes it will be like a new product”

Your logic is fair, but consider this: will the next-gen consoles even be much of an upgrade? I’m thinking, no.

There are a couple of things to consider here. First, console vendors lose money on every single console sale that’s made. You might spend $400 on the latest Xbox, but it costs $600 (or more) for Microsoft to build. It expects to earn that back via peripheral sales, game sales and of course, subscriptions (a la Xbox Live).

The problem is, this is all a very risky proposition. It’s made even worse when events like the Red Ring of Death happen, where Microsoft ends up spending millions of dollars on some unforeseen occurence. Would the RRoD have happened if the Xbox 360 wasn’t so complex? It’s hard to say, but I’d lean closer to “no” than “yes”.

So this begs the question – if consoles lose vendors money right out of the gate, and are complex enough where a mass RMA is possible, would -you- spend billions of dollars on an investment into making your next-gen console offer the performance that rivals a mainstream desktop PC? Or would you, realizing that most console gamers aren’t hooked on high-end graphics like PC gamers are, give it a reasonable enough cost-effective boost to warrant the seven or eight-year wait and then call it a day?

Look no further than the Wii U. The Wii itself upon its release offered graphics that were nowhere comparable to the Xbox 360 or PlayStation 3. So what was Nintendo’s move with the Wii U? Finally create a console with better graphics than both of those? No – let’s match them. Nintendo doesn’t lose as much money on console sales like Microsoft and Sony have, and that’s because it doesn’t want to push the risk envelope too far.

The Xbox 360 by this point in time has obvious 2005-esque graphics, and I’m willing to bet that when the Xbox 720 (or whatever it ends up being called) comes out, it’ll bump that up to no more than circa 2009. When the Xbox 360 came out, it offered fairly comparable graphics to those that PC gamers could achieve. Now, imagine an Xbox 720 offering graphics on par with 2008/2009 PC titles. Console gamers might not mind, but PC gamers sure will. Topping it off, even with 2009 graphics, the new consoles are not going to offer a lot of the extra goodies PC gamers look for, like advanced AO, anti-aliasing, tessellation and so forth (it’ll offer these to a degree, but it’ll be light).

This all leads me to believe that the PC as a gaming platform doesn’t have too much to worry about. Consoles may always be more popular due to their convenience and solid implementation, but that doesn’t affect PC gamers, who then, and now, game on the PC for their own specific reasons. Next-gen consoles won’t change their minds. Countering that, if console gamers are content with playing games with dated graphics, next-gen won’t change that.

By: FaizanAliNaqvi Tue, 27 Nov 2012 23:35:00 +0000 That is true and im proud of it, Consoles are dying so that is a pretty true story.

By: Deepak Kumar Tue, 27 Nov 2012 21:42:00 +0000 Not true PC can never surpass Console sales.
The Console sales as seen by 2011 have reached their peek in the current generation.
But when the next gen comes it will be like a new product and that is not going to happen.
Console sales will increase at a higher rate than PC sales.
Even though it is true that PCs are much more stronger than consoles.