by Rob Williams on February 19, 2008 in NVIDIA-Based GPU
Palit is a relative newcomer to the GPU market in North America, but we are sure to see more of them as months pass. Our first look at a Palit card is courtesy of the 8600GT “Super+1GB”. Though equipped with loads of memory, we found that it added little benefit over our 256MB competitor.
Each graph for our benchmarking results are labeled with the resolution that the game was played at, while omitting secondary settings such as Anti-Aliasing, Anisotropic Filtering, texture quality, et cetera. To view all specific settings that we used, please refer to our testing methodology page, where we have screenshots for each game.
It’s not often that a game comes along that truly pushes our hardware to the utmost limit. Crysis is one of those few games, and that will be the case for at least the next year. Don’t believe me? Boot up your top-end machine, max out your resolution and set the graphics to “Very High”. I guarantee tears will be shed within a few seconds of loading a level.
The level we chose here is Onslaught, also known as level five. We begin out in a tunnel, but what’s important is that we are in control of a tank. What could be more fun? Our run through consists of leaving the tunnel and hitting the other side of the battlefield, killing six or seven enemy tanks along the way.
It goes without saying that any level in Crysis would make for a great benchmark, but this one in particular is gorgeous. Using the “Medium” settings, the game looks spectacular and is playable on all of our graphic cards, so we stick with it. Throughout the level, there is much foliage and trees and also large view-distances. Explosions from the tanks is also a visual treat, making this one level I don’t mind playing over and over, and over.
Settings: Due to the intensiveness of the game, no AA is used at any resolution, and the secondary settings are all left to Medium.
Given the pre-overclocked nature of the ASUS EN8600GT card, it outperforming the Palit card will be a common theme throughout the entire review. At 1680×1050, the game was for the most part unplayable, but became more playable at 1280×1024. In personal tests, I have found that if the game runs with an average of at least 15FPS, it will be playable overall. You might disagree, however, and want to downgrade the quality to Low.
Call of Duty 4
While Crysis has the ability to bring any system to its knees with reasonable graphic settings, Call of Duty 4 is a title that looks great no matter what setting you choose, even if you have it running well! It’s also one of the few games on the market that will benefit from having more than one core in your machine, as well.
The level chosen here is The Bog, for the simple fact that it’s incredibly intensive on the system. Though it takes place at night, there is more gunfire, explosions and specular lighting than you can shake an assault rifle at.
Our run consists of proceeding through the level to a point where we are about to leave a building we entered a minute before, after killing off a slew of enemies. The entire run-through takes about four minutes on average.
Settings: High details are used overall throughout all tests, with no AA used at any time. Luckily, the game looks fantastic even without it.
Even at 1680×1050, the game was completely playable and looked great. This is one title that also tends to run better than you’d think at a given FPS, so as long as you have 30FPS, you are golden.