by Rob Williams on May 22, 2008 in NVIDIA-Based GPU
On a budget and need the best bang for the buck? NVIDIA’s new 9600 GSO might be the answer, despite not being that different from a 9600 GT. We are taking a look at Palit’s Sonic version of the card, which comes pre-overclocked, doubles the memory and includes adapters for both HDMI and VGA.
Each graph for our benchmarking results are labeled with the resolution that the game was played at, while omitting secondary settings such as Anti-Aliasing, Anisotropic Filtering, texture quality, et cetera. To view all specific settings that we used, please refer to our testing methodology page, where screenshots show the exact settings used.
Need for Speed: Pro Street
Electronic Arts is one of the largest game publishers in the world, and because of that, they have plenty of fans and plenty of enemies. Even if you don’t like them, it’s hard to dispute the fact that many of their games are solid, one being anything from the Need for Speed series.
“Pro Street” received rather poor reviews upon launch, and for mostly good reason. It removes the freedom of being able to explore a city at your leisure, which to many, is a huge step backwards. But despite that fact, it’s still a great game if you enjoy the series and want an offering that’s a little more realistic than previous versions (in terms of money and damage).
Our run through consists of racing through two laps at the Chicago Airfield, something that takes about three and a half minutes to accomplish from the moment we begin recording frames. The beginning of each race shows an automated camera fly-by over the cars in the race – we begin recording our FPS as soon as this clip begins.
Settings: Our lowest resolution uses fully default settings, while the 1920 resolution ups the AA to 4x and enables Anisotropic texture filtering.
The GSO card tried hard here, but like the 9600 GTs we’ve tested before it, 1920×1200 ran, but was choppy in certain areas. Only 8800 GTs and above have been able to run those specific settings without issue. 1680×1050 ran incredibly well though, besting both of our reference-clocked 9600 GTs.