With so many options on the market right now, what makes the GTX 280 a good choice for anyone? The fact that it is the highest-performing card out there sure helps, but it’s still not for everyone. To join this club, you better hope you have one massive resolution to push.
Each graph for our benchmarking results are labeled with the resolution that the game was played at, while omitting secondary settings such as Anti-Aliasing, Anisotropic Filtering, texture quality, et cetera. To view all specific settings that we used, please refer to our testing methodology page, where screenshots show the exact settings used.
The last game we will be using in our benchmarks is ET: Quake Wars. This is also the only game in our testing that’s executed as a time demo, as opposed to the manual play through like the rest of our games. The reason for this is twofold.
The first reason is that we like to include at least one time demo, despite its CPU-boundedness, in order to see how our cards scale when run in such a situation. The second is the fact that this game caps its FPS at 60, except during time demos.
Our time demo takes place in the Area 22 level, with the main goal to destroy the jamming generator. The actual play through took around five minutes, but the time demo goes far quicker, as is the case with most time demos.
Settings: Maxed settings are used here for the most part. Our 1680 resolution uses 2x AA while 1920 and 2560 use 4x.
Though I personally dislike timedemos, results like these show us a clear-cut view of the potential performance gains from the GTX 280. That card becomes the first to break the 100FPS barrier at our 2560×1600, much less come close.