Sapphire Radeon R7 260X OC 2GB Graphics Card Review

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by Rob Williams on February 17, 2014 in Graphics & Displays

Both AMD and NVIDIA are in the midst of launching new budget GPUs, but neither of them affect the position of the Radeon R7 260X – a great thing as I have Sapphire’s take on the model to tackle. With a boost of 50MHz to the core clock, and an improved cooler, should Sapphire’s R7 260X OC be on your sub-$150 shortlist?

Page 7 – Best Playable: 1080p Single Display

For about as long as GPU-accelerated games have existed, an ideal performance target has been 60 frames-per-second. Owing thanks to this is the standard 60Hz monitor, which delivers its best result when the framerate matches its refresh rate. To make sure the monitor’s refresh rate and game’s framerate keep aligned, it’s a good idea to enable VSync to avoid visible tearing.

While I believe our Best Playable results will appeal to any gamer, they could especially prove useful to those intrigued by living room gaming or console replacements. The goal here is simple: With each game, the graphics settings are tweaked to deliver the best possible detail while keeping us as close to 60 FPS on average as possible.

Because our Metro Last Light and Total War: SHOGUN 2 tests are timedemos, and because this kind of testing is time-consuming, I am sticking to six out of the eight games I test with for inclusion here.

With all that said, let’s get to it.

  Assassin’s Creed IV: Black Flag
1920×1080 Minimum Average
Sapphire Radeon R7 260X OC 54 62
Graphics Settings
& Screenshot
Environment: High Shadow: Normal
Texture: High Reflection: Normal
Anti-aliasing: FXAA God Rays: Off
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On  
Assassin's Creed IV Black Flag - Best Playable - Sapphire Radeon R7 260X OC
AMD Radeon R7 260X 51 60
Graphics Settings
& Screenshot
Environment: High Shadow: Normal
Texture: High Reflection: Normal
Anti-aliasing: FXAA God Rays: Off
Ambient Occlusion: Off Volumetric Fog: On
Motion Blur On  
Assassin's Creed IV Black Flag - Best Playable - AMD Radeon R7 260X
AMD Radeon R7 260 48 58
Graphics Settings
& Screenshot
Environment: High Shadow: Normal
Texture: High Reflection: Normal
Anti-aliasing: Off God Rays: Off
Ambient Occlusion: Off Volumetric Fog: Off
Motion Blur Off  
Assassin's Creed IV Black Flag - Best Playable - AMD Radeon R7 260

Often, the first thing to go when trying to fine-tune a game for a lower-end card is to disable the anti-aliasing, but in this particular case, FXAA could remain intact. Instead, AO was the biggest feature that had to be disabled, and compared to our regular benchmarked settings, the environment, shadow and reflection detail also had to be decreased.

  Battlefield 4
1920×1080 Minimum Average
Sapphire Radeon R7 260X OC 48 64
Graphics Settings
& Screenshot
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: Off    
Battlefield 4 - Best Playable - Sapphire Radeon R7 260X OC
AMD Radeon R7 260X 49 62
Graphics Settings
& Screenshot
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: High Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: Off    
Battlefield 4 - Best Playable - AMD Radeon R7 260X
AMD Radeon R7 260 48 58
Graphics Settings
& Screenshot
Texture Quality: High Texture Filtering: High
Lighting: High Effects: High
Post Processing: Medium Mesh: High
Terrain: High Terrain Decoration: High
Anti-aliasing Deferred: Off Anti-aliasing Post: Off
Ambient Occlusion: Off    
Battlefield 4 - Best Playable - AMD Radeon R7 260

Despite its gorgeous visuals, the R7 260X is able to handle Battlefield 4 in “High” detail. Not surprisingly, AA had to go, as did AO. Drat.

  Crysis 3
1920×1080 Minimum Average
Sapphire Radeon R7 260X OC 39 55
Graphics Settings
& Screenshot
Anti-aliasing: Off Texture: Medium
Effects: Medium Object: Medium
Particles: Medium Post Processing: Medium
Shading: Medium Shadows: Low
Water: Low Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - Sapphire Radeon R7 260X OC
AMD Radeon R7 260X 36 54
Graphics Settings
& Screenshot
Anti-aliasing: Off Texture: Medium
Effects: Medium Object: Medium
Particles: Medium Post Processing: Medium
Shading: Medium Shadows: Low
Water: Low Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - AMD Radeon R7 260X
AMD Radeon R7 260 36 50
Graphics Settings
& Screenshot
Anti-aliasing: Off Texture: Medium
Effects: Medium Object: Medium
Particles: Low Post Processing: Low
Shading: Medium Shadows: Low
Water: Low Anisotropic Filtering: x16
Motion Blur: Medium Lens Flares: Yes
Crysis 3 - Best Playable - AMD Radeon R7 260

Crysis 3 is a game that can “suffer” at under 60 FPS easier than most other FPS titles on account of the fact that it makes use of motion blur. As such, the decrease in performance isn’t missed that much, so I’m quite pleased with what Sapphire’s R7 260X managed here. If  you must have 60 FPS, post-processing or object detail alterations could help with that.

  GRID 2
1920×1080 Minimum Average
Sapphire Radeon R7 260X OC 53 60
Graphics Settings
& Screenshot
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Low
Soft Ambient Occlusion: Off Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable - Sapphire Radeon R7 260X OC
AMD Radeon R7 260X 50 58
Graphics Settings
& Screenshot
Multisampling: 4x MSAA Night Lighting: High
Shadows: Ultra Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Low
Soft Ambient Occlusion: Off Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: High
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable - AMD Radeon R7 260X
AMD Radeon R7 260 41 64
Graphics Settings
& Screenshot
Multisampling: 4x MSAA Night Lighting: High
Shadows: High Advanced Fog: On
Particles: Ultra Crowd: Ultra
Cloth: High Ambient Occlusion: Low
Soft Ambient Occlusion: Off Ground Cover: High
Vehicle Details: High Trees: Ultra
Objects: Ultra Vehicle Reflections: Ultra
Water: High Post Process: Medium
Skidmarks: On Advanced Lighting: On
Global Illumination: Off Anisotropic Filtering: Ultra
GRID 2 - Best Playable - AMD Radeon R7 260

Using our benchmarked settings, we eked 49 FPS out of GRID 2. Admittedly, I’m personally fine with that kind of performance, after having played it. However, understanding that the de facto 60 FPS might be preferred, turning off global illumination and decreasing AO can make that happen in a snap.

  Sleeping Dogs
1920×1080 Minimum Average
Sapphire Radeon R7 260X OC 63 74
Graphics Settings
& Screenshot
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme  
Sleeping Dogs - Best Playable - Sapphire Radeon R7 260X OC
AMD Radeon R7 260X 62 71
Graphics Settings
& Screenshot
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme  
Sleeping Dogs - Best Playable - AMD Radeon R7 260X
AMD Radeon R7 260 55 63
Graphics Settings
& Screenshot
Anti-aliasing: Normal High-res Textures: On
Shadow Resolution: High Shadow Filtering: High
Ambient Occlusion: High Motion Blur: High
World Density: Extreme  
Sleeping Dogs - Best Playable - AMD Radeon R7 260

As gorgeous as Sleeping Dogs is, its beefiest graphics requirement is tied to the anti-aliasing, which to me is horribly inefficient. That being the case, the only realistic change that will have to be made here versus our regular benchmarked settings is that the AA will be decreased from High to Normal. Lo and behold, that’s the change made here, which helps let the game run at an impressive 74 FPS at max detail.

  Tom Clancy’s Splinter Cell: Blacklist
1920×1080 Minimum Average
Sapphire Radeon R7 260X OC 52 80
Graphics Settings
& Screenshot
Texture Detail: Medium Shadow: Medium
Parallax: On Tessellation: Off
Texture Filtering: 2x Ambient Occlusion: Field AO
Anti-aliasing: Off  
Tom Clancy's Splinter Cell Blacklist - Best Playable - Sapphire Radeon R7 260X OC
AMD Radeon R7 260X 51 77
Graphics Settings
& Screenshot
Texture Detail: Medium Shadow: Medium
Parallax: On Tessellation: Off
Texture Filtering: 2x Ambient Occlusion: Field AO
Anti-aliasing: Off  
Tom Clancy's Splinter Cell Blacklist - Best Playable - AMD Radeon R7 260X
AMD Radeon R7 260 48 72
Graphics Settings
& Screenshot
Texture Detail: Medium Shadow: Medium
Parallax: On Tessellation: Off
Texture Filtering: 2x Ambient Occlusion: Field AO
Anti-aliasing: Off  
Tom Clancy's Splinter Cell Blacklist - Best Playable - AMD Radeon R7 260

Blacklist is an interesting game graphically because it features a bunch of different knobs that, when enabled, can individually but dramatically decrease performance. Thanks to that, we’re kind of fixed into what we can tweak, but as the above screenshot highlights, the R7 260X is one capable graphics card. Did someone mention 80 FPS?

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Rob Williams

Rob founded Techgage in 2005 to be an 'Advocate of the consumer', focusing on fair reviews and keeping people apprised of news in the tech world. Catering to both enthusiasts and businesses alike; from desktop gaming to professional workstations, and all the supporting software.

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