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Sapphire Radeon HD 5850 Toxic
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by Rob Williams on February 19, 2010 in AMD-Based GPU

AMD’s Radeon HD 5850 may not be the company’s highest-end card, but it still packs a wicked punch. Plus, when overclocked, and overclocked well, it can come close to the peformance of the top-end HD 5870. With the design of Sapphire’s Toxic graphics card, hitting heights like this seem to be made all too simple.

World in Conflict: Soviet Assault

I admit that I’m not a huge fan of RTS titles, but World in Conflict intrigued me from the get go. After all, so many war-based games continue to follow the same story-lines we already know, and WiC was different. It counteracts the fall of the political and economic situation in the Soviet Union in the late 80’s, and instead provides a storyline that follows it as if the USSR had succeeded by proceeding with war in order to remain in power.

Many RTS games, with their advanced AI, tend to favor the CPU in order to deliver smooth gameplay, but WiC favors both the CPU and GPU, and the graphics prove it. Throughout the game’s missions, you’ll see gorgeous vistas and explore areas from deserts and snow-packed lands, to fields and cities. Overall, it’s a real visual treat for the eyes – especially since you’re able to zoom to the ground and see the action up-close.

Manual Run-through: The level we use for testing is the 7th campaign of the game, called Insurgents. Our saved game plants us towards the beginning of the mission with two squads of five, and two snipers. The run consists of bringing our men to action, and hovering the camera around throughout the duration. The entire run lasts between three and four minutes.

Finally, our results wind up just as they began, with the Toxic card pulling out ahead of the reference card by a comfortable margin.

Graphics Card
Best Playable
Min FPS
Avg. FPS
NVIDIA GTX 295 1792MB (Reference)
2560×1600 – Max Detail, 8xAA, 16xAF
40
55.819
ATI HD 5770 1GB CrossFireX
2560×1600 – Max Detail, 4xAA, 16xAF
38
49.335
ATI HD 5870 1GB (Reference)
2560×1600 – Max Detail, 4xAA, 16xAF
35
47.195
ATI HD 5850 1GB (Sapphire Toxic)
2560×1600 – Max Detail, 4xAA, 16xAF
33
43.82
ATI HD 5850 1GB (ASUS)
2560×1600 – Max Detail, 4xAA, 16xAF
29
40.581
NVIDIA GTX 285 1GB (EVGA)
2560×1600 – Max Detail, 0xAA, 16xAF
34
49.514
NVIDIA GTX 275 896MB (Reference)
2560×1600 – Max Detail, 0xAA, 16xAF
36
46.186
NVIDIA GTX 260 896MB (XFX)
2560×1600 – Max Detail, 0xAA, 16xAF
23
39.365
ATI HD 5770 1GB (Reference)
2560×1600 – Max Detail, 0xAA, 16xAF
28
37.389
NVIDIA GTX 250 1GB (EVGA)
2560×1600 – Max Detail, 0xAA, 4xAF
24
32.453
ATI HD 5750 1GB (Sapphire)
2560×1600 – Max Detail, 0xAA, 4xAF
23
31.769
NVIDIA GT 240 512MB (ASUS)
1920×1080 – Max Detail, 0xAA, 4xAF
22
33.788
ATI HD 5670 512MB (Reference)
1920×1080 – Max Detail, 0xAA, 16xAF
21
31.872
ATI HD 5570 1GB (Sapphire)
1920×1080 – Medium Detail, 0xAA, 4xAF
51
79.790

I admit that with top settings, World in Conflict isn’t as smooth as butter (something common with most RTS titles that have a lot going on at once), but it’s not until you get past 60 FPS that the game becomes really smooth. But, while it might not be buttery-smooth at ~40 and a bit above, we’re going with the settings above (2560×1600) as being our best playable, as we have no doubt anyone on this configuration would be more than content with that choice.


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