No one should be surprised at the fact that testing out $500 graphics cards is fun, but with the right perspective, budget cards can be, too. Take the $109 AMD Radeon R7 260, for example, which has debuted following flagship console releases. With that in mind, let’s see what such an affordable GPU can pull off at the much-loved 1080p resolution.
We don’t make it a point to seek out automated gaming benchmarks, but we do like to get a couple in that anyone reading this can run themselves. Of these, Futuremark’s name leads the pack, as its benchmarks have become synonymous with the activity. Plus, it does help that the company’s benchmarks stress PCs to their limit – and beyond.
While Futuremark’s latest GPU test suite is 3DMark, I’m also including results from 3DMark 11 as it’s still a common choice among benchmarkers.
Both 3DMark’s back up the performance deltas between these two cards quite well when compared to what we saw with our real-world testing.
Unigine might not have as established a name as Futuremark, but its products are nothing short of “awesome”. The company’s main focus is its game engine, but a by-product of that is its benchmarks, which are used to both give benchmarkers another great tool to take advantage of, and also to show-off what its engine is capable of. It’s a win-win all-around.
The biggest reason that the company’s “Heaven” benchmark is so relied-upon by benchmarkers is that both AMD and NVIDIA promote it for its heavy use of tessellation. Like 3DMark, the benchmark here is overkill by design, so results are not going to directly correlate with real gameplay. Rather, they showcase which card models can better handle both DX11 and its GPU-bogging features.
A graph like this makes the R7 260 look all the more attractive – the price difference is $30, after all.