Comments on: Where’s the Challenge: Have MMOs Become Too Easy? http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/ PC enthusiasts one-stop resource for high-quality reviews, articles and current technology news. Mon, 03 Aug 2015 07:53:00 +0000 hourly 1 By: blahblahblahtidalwave http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-4367 Thu, 15 May 2014 21:05:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-4367 all non F2P MMOs more and more seem about feeding off addiction.
step 1 make a decent game get people hooked and facilitate social interaction. people make new friends.
step 2 release expansions that make the game completely unplayable without latest expansion. basically every expansion purposely breaks the game. people are driven to buy expansions just to keep already established social network
step 3 repeat releasing game breaking expansions till the original concept turns into ruin and everyone leaves. how many expansions the game can suffer through all depends on how good the original was.

the concept of just adding more content or improving the game got lost somewhere in translation between corporate and game developers. Doesnt seem like its going to go away any time soon.

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By: Rob Williams http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-4365 Thu, 15 May 2014 20:13:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-4365 Well said. Asheron’s Call suffered the same sort of fate, and I think what you say about newer features trivializing older content applies perfectly to it as well. Though that said, the newer content is still very difficult, and requires real teamwork. it’s the older content that higher-level characters can now breeze through. Even new players could speed through levels at record speeds.

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By: blahblahblahtidalwave http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-4364 Thu, 15 May 2014 20:08:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-4364 whats the point of social interaction in MMO if everything is way too easy and can be handled solo. Without social aspect why play MMO at all as single/multi player games offer superior experience in every other aspect.
For me personal favorite MMO I still come back to sometime is Everquest (original). Current version of the game is however been made much easier and also suffers from mentality that every expansion offers such substantial character stat improvement that it trivializes most of previous content. That “feature” is exactly the reason why I quit the game. However lucky there are emulator serves that offer that limit the game to only first few expansions that offered new content without trivializing previous content.

I still havent found a replacement game that offers teamwork vs challenging environment.

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By: Ty Smuch http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-4163 Tue, 22 Apr 2014 17:17:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-4163 Amen

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By: Omar ALkhalid http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-3675 Wed, 19 Feb 2014 19:31:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-3675 Blame the Community not the company, this generation of players suck so much they buy a 59$ game with another 59$ expansion and pay Subscription to play 1 hour of an MMO game a day and still get all the Epics and their happy this way you know why? because they suck

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By: Rob Williams http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-1871 Fri, 26 Jul 2013 02:46:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-1871 Alright, I’m being serious here: that made me roar with laughter.

I’m familiar -enough- with Eve Online, but I haven’t actually played it, so I didn’t want to risk mentioning it and getting some details wrong (that would be instantly-recognizable by those who actually do play it). I have heard that same sentiment about the game though.

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By: ignition http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-1870 Fri, 26 Jul 2013 02:18:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-1870 no talk about eve online? it doesn’t have a learning curve, its a learning cliff

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By: Daniel Maia http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-1851 Mon, 22 Jul 2013 19:44:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-1851 I think that, in part, the games are easier because of the trading aspects nowadays. You can buy all your progress.

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By: Bilal Khan http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-1780 Wed, 10 Jul 2013 12:33:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-1780 I only play The Old Republic and it took me at least 2 months to reach lvl 50 with my Sith Warrior.. I did every planetary quest and heroic and flashpoint on the way. I was also lvling a Jedi Knight side by side. It was an awesome experience with the voice acting and story and all! Followed by Sith Inquisitor, Bounty Hunter and Trooper! Though these took me a month each to lvl!

Took a 2 months break cause I got bored!

I am actually fine with easier lvling to max. But it should not be soo easy that i reach max lvl in a mere month. Even now that I am back in TOR, I am lvling a Smuggler/Gunslinger and I have only reached lvl 36 in 3 weeks. I like to take things slow. Smuggler class story is nice and funny.

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By: Brett Thomas http://techgage.com/article/wheres-the-challenge-have-mmos-become-too-easy/#comment-1764 Mon, 08 Jul 2013 15:15:00 +0000 http://techgage.com/?post_type=article&p=20060#comment-1764 I, too, am of this view. I think it goes back to the point of describing “difficulty” as more than one thing. The reality is, a game’s difficulty can certainly be defined by things other than its leveling. WoW is very, very much like some of the old-school MUDs in its interpretation.

Another example of “endgame” being THE game is Guild Wars. Getting your character to max level is a very small part of the game – you can do most of that in a few nights. Then, the game world begins to open up and you can do a lot more things. Most of the game is challenging even to max-level characters, but this is by design – the “leveling” aspect is almost like a tutorial to learn different facets of your character class. Once you have mastered the basics, you learn that it is all about your character’s load-out on each mission – skills, buffs, and team members to create a balanced party to survive getting from Point A to Point B. The joy and hunt later in the game is about items, not levels.

Overall, I think it really depends what each dev is going for. Whether WoW killed the entire MMO genre is, I believe, a matter of interpretation. There is no doubt that it CHANGED and even redefined the genre, and made it more accessible to people with more limited time to invest in something. But did it kill it? That’s a very different question – Asheron’s Call and Lineage II still both have servers running, so obviously people who want another type of game are still playing that other game. But Blizzard redefined the idea of “commercial success” for an MMO – and any game that wants to hit that wide of an audience will be taking lessons (if not outright copying ideas) from WoW.

For that, we can’t hate WoW or Blizzard, or envy its success. We just need to recognize that more of the world has time and interest to play games in bite-size chunks and therefore getting from level 10 to level 80 in three days is just fine for that game. If Mr. Kern wants his new game to be “harder” by making the LEVELS and their skills be the prize instead of items or gold or whatever, he won’t have that game’s audience – but he will definitely have AN audience.

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