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Old 03-05-2006, 12:37 AM   #1
GeekGirl
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Default Stargate Worlds

http://www.stargateworlds.com/
I'm so excited I could pee myself !

Cheyenne Mountain Entertainment Selects BigWorld Technology Suite
for Stargate Worlds MMORPG
• - by Khatie - Mar 03, 2006 - •
(Mesa, ARIZONA) - Cheyenne Mountain Entertainment, a rising game development company, today announced that they have chosen the BigWorld Technology Suite as the platform for their ground-breaking new MMORPG, Stargate Worlds. This officially licensed MGM property is the first massively multiplayer game based on the Stargate series, and promises to deliver all of the SG-1 & Atlantis exploration, conflict and excitement to players around the world.


"We evaluated many client server solutions to aid us in creating a truly breakthrough next-generation MMO", said Joe Ybarra, Vice President of Product Development at Cheyenne Mountain. "But by far the best overall solution for us is BigWorld's powerful client/server engine and streamlined production toolset. We are excited to be teaming up with them on this project."


The BigWorld Technology Suite is an integrated set of tools, software and systems that provides all of the underlying technology and content development tools required to produce an MMOG. "The Stargate universe has evolved to be one of the most recognized Sci-fi brands in recent times," said Gavin Longhurst, Director of Business Development for BigWorld, "We are thrilled to see such an experienced and talented team as Cheyenne Mountain using BigWorld Technology to bring this visually stunning universe into the highly interactive, compelling online experience that fans and gamers want".


BigWorld Technology Suite provides operators and studios with a lower total time-to-build and cost of ownership through several innovations. The BigWorld Server architecture allows operators to run several games on a single server cluster, dramatically reducing the cost of running the game, while the enhanced Content Creation Pipeline reduces the time and cost of building and filling out the complex worlds required in next-generation games.
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