Humble Bundle with New Weekly Deals

Posted on March 19, 2013 9:06 PM by Mario Figueiredo

For about any gamer out there the Humble Bundles have established themselves as amazing deals offering periodic collection of games at a pay-what-you-want price. In its most recent move, the company added a new type of deal. The Humble Weekly Sales.

The Humble Weekly Sale is a pay-what-you-want promotion that runs for one week, with a new deal launching every Tuesday.  Just like with the regular bundles, you’ll be able to allocate your purchase amount any way you want between charity, the developers, or Humble Bundle Inc.

Humble Weekly Sale

Another innovation is the introduction of a tier system that allows customers to get more depending on how much money they put in. The full game is available at a pay-what-you-want price. Above that new tiers open at specific prices that allow customers to collect all sorts of associated bonus content or even merchandise.

The launch of this new type of promotion features the game Bastion, by Supergiant Games (previously also in Humble Bundle V on May 2012). Bastion is an award winning isometric action RPG with an unforgettable narrative style, music and art direction. Most definitely an auspicious launch for a new type of Humble Bundle deals!

  • Rob Williams

    For some reason, this appeals to me more than the regular Humble Bundles. It’s nice to have the option to shell out some extra cash for physical product or other niceties – though I think it’d be difficult to opt into that higher tier without actually having PLAYED the game before.

    Still, it’s nice to see one game singled-out like this, because it gives whatever game is chosen the attention it (probably) deserves, whereas a regular Bundle can sometimes be too crowded.

    • Marfig

      I completely agree. Also, with the nearly double output of games (roughly 120 year; 52 from the weekly sale plus around 5 games each month from the Humble Bundle) this may mean the one apparent weak spot of Humble Bundle may have been solved; that of companies having actually an hard time seeing their games approved.

      Steel Storm maker, Alexander Zubov, for instance, was one of the critics. He had an hard time seeing his game featured. I considered making a short analysis of this issue on the news piece above, but truth the matter is that I couldn’t find any other evidence of this type of criticism out there. But making that note here.

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