Comments on: Need More Confirmation of Xbox One’s Lacking Performance? Look to Titanfall PC enthusiasts one-stop resource for high-quality reviews, articles and current technology news. Sat, 01 Aug 2015 17:56:00 +0000 hourly 1 By: Kougar Fri, 21 Mar 2014 19:54:00 +0000 The Xbone uses hardware accelerated decoding for the audio decompression so they aren’t even using uncompressed audio for the Xbox version, there’d be no need for it.

By: Rob Williams Wed, 19 Mar 2014 02:49:00 +0000 Thanks for the comment!

There’s a lot more that drives performance than just RAM speed. Keep in mind that even on the PC, most people can’t take full advantage of DDR3-2133 – it takes a special case to do that. It’s nice to have the headroom, but straight gaming and desktop work is not going to touch it. Also, it’s impossible to compare desktop DDR to graphics DDR – the PS4 wins the speed battle, but whether or not that makes a true difference in execution is another story.

Here’s an angle to look at things at: AMD’s current-gen desktop CPUs are not favorable versus Intel chips from a pure performance standpoint. It takes an “8-core” AMD to match a 4-core Intel if the frequency is similar. Now, realize that the CPUs in both of these consoles CPUs is ~2GHz, whereas on the PC, most of AMD’s APUs sit above 2.5GHz – and a bunch settle in at around 4GHz. And even -then-, the CPUs are underpowered compared to mainstream Intel chips. This isn’t a jab at AMD, this is just me looking at this from a pure performance standpoint.

Then there’s the graphics… integrated. On the desktop, I balk at that kind of thing outside of HTPC use. I reviewed a couple $150 graphics cards recently that can handle all of today’s games at very good detail settings and 1080p. The Xbox One can barely handle Titanfall at 900p with modest detail settings.

As I mentioned in the post, a PC is going to cost more, but it’s going to deliver a lot more (you obviously know this, however). And that’s not even looking at the possibility of upgrading, which the consoles can’t do. Right now, you can build a gaming PC for not much more than the Xbox One that delivers much better-looking games, and offers open-ended flexibility. You could upgrade it two years from now if you wanted (admittedly, the CPU is rarely the need for an upgrade nowadays, it’s the GPU). Just imagine how underpowered these consoles will look next summer, or the summer afterwards.

This could almost be an article, but I can’t rail on the consoles TOO much.

As far as Titanfall goes, you’re not the first person to complain about its horrendous performance on the PC. It’s the main reason I haven’t considered it for benchmarking. Things could get better, but for that to happen the developer needs to learn to care. And some just don’t when it comes to PC gaming. The fact that the game is on the PC at all surprises me.

By: Thespian Sassafraz Wed, 19 Mar 2014 02:05:00 +0000 I agree with your point about Titanfall being pretty much a disaster. I would not go so far as to say that both the consoles are underpowered, however. I’m a PC gamer %95 of the time, so normally I wouldn’t care about either console. Yet the XboxOne was a huge disappointment when I read it’s specs when compared to the PS4. 2133mhz DDR3?! I can get that for my PC right now. Next gen? I just hope the PS4 does better with whatever it chooses for it’s flagship release. It’s stats look awesome (in theroy) with 5500MHz GDDR5, and a (again, theoretically) better GPU.

Now, let me say, Titanfall is a worthlessly coded and developed game. Double that when you consider EA bankrolling what I thought were experienced developers. This thing runs horrible on top tier PCs. The final release was nearly identical to the beta, including issues like screen tearing, not having a solo mode, google for endless lists of problems, on both PC and the box. Running Valves Source engine should easily let this game perform at 1080p, 60hz on any decent gaming rig, but uncompressed audio, screen tearing, framerate drops, and lack of content all point to the developer in my book.

I just hope the gaming industry survives this debacle.

By: Rob Williams Wed, 12 Mar 2014 17:40:00 +0000 I’d be quicker to believe that it’s more optimized for the Xbox One, though. I assume the developers just cared less about the PC version because they knew the hardware would be able to better compensate for the crap coding.

By: Kougar Wed, 12 Mar 2014 02:33:00 +0000 Dunno. Titanfall devotes 35GB to uncompressed audio on the PC because, apparently, decompressing requires too much CPU power on dual-core systems. So Titanfall already has some giant questionable issues with it, makes me wonder how much is genuine graphics quality issues versus just poor development (a la Crysis)