Posted on June 22, 2021 10:39 AM by Rob Williams
NVIDIA’s been keeping seriously busy this year so far with its RTX-related technologies, working to infuse either (or both) ray tracing and DLSS into as many games as possible. It’s funny, then, that one game we’ve been hearing about more than most the past few months is… a LEGO title. Now, ordinarily,…..
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Posted on June 22, 2021 10:00 AM by Jamie Fletcher
Sometimes you just never have enough space to fit everything on a single screen. Laptops are great for productivity on-the-go, or at least providing the option of mobility, but can quickly feel too cramped when bigger projects come around. You’re comparing two documents while looking up a schedule, have eight tabs open…..
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Posted on June 21, 2021 1:19 PM by Rob Williams
It’s beginning to look like this summer is going to be a busy one for games that take advantage of NVIDIA’s RTX technologies, with the company having just sent us a huge list of some of the updates and releases en route, some of which have flown right on under our radar…..
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Posted on June 8, 2021 4:50 PM by Rob Williams
Since the launch of AMD’s second-generation RDNA gaming graphics cards, we couldn’t help but wonder when the workstation side of the market would be blessed with AMD’s latest and greatest. Today, we have our answer. AMD claims that the new Radeon Pro W6800 is available right now, while the more modest W6600…..
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Posted on June 1, 2021 2:00 PM by Rob Williams
As with many of its competitors, NVIDIA has had a lot to talk about at the ongoing Computex virtual event, and for desktop gamers and creators, the most notable announcements will be tied to the new GeForce RTX 3080 Ti and 3070 Ti graphics cards – effectively the sixth and seventh Ampere…..
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Posted on June 1, 2021 12:29 PM by Rob Williams
After NVIDIA announced its DLSS (deep-learning super-sampling) upscaling technology along with its Turing generation of GeForce GPUs in 2018, the premise seemed cool, but the masses didn’t really take much notice. In fact, we remember seeing many bag on DLSS because of its fairly limited use. Once DLSS 2.X launched, opinions immediately…..
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Posted on May 24, 2021 3:04 PM by Rob Williams
Apple is no stranger to developing chips, and for quite some time, its offerings have been impressive from a power efficiency and performance standpoint. On mobile, it’s hard to beat Apple’s chips on the single-thread front, a perk carried over to the notebook- and desktop-bound M1 with its release late last year.…..
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Posted on May 24, 2021 1:23 PM by Rob Williams
Qualcomm has made a couple of announcements today, both revolving around its efforts to get more Windows users on Arm. First up is the unveiling of the second-gen Snapdragon 7c compute platform, which retains what appears to be an identical feature set to the original, albeit with a slightly bumped clock speed…..
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Posted on May 19, 2021 12:25 PM by Rob Williams
Qualcomm has been busy the past few months (or even year) with new Snapdragon releases, and it appears that nothing is about to slow the company down. Just a couple of months ago, the company introduced the Snapdragon 780G, another SoC targeted at delivering a high-end feature set, including 5G, at a…..
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Posted on May 18, 2021 4:20 PM by Rob Williams
Ahead of the launch of NVIDIA’s most recent Ampere-based GeForce, RTX 3060, the company said that due to a hash limiter put in place, the GPU wouldn’t be desirable to cryptocurrency miners. The goal was likely obvious from the get-go: NVIDIA wanted more of its gaming-focused GPUs to – you know –…..
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Posted on May 6, 2021 4:48 PM by Rob Williams
For fans of The Division series, there’s a lot of new information to digest – and it seems to be all good stuff. If you’re an avid The Division 2 player, you don’t have much to worry about, as that game is continuing to get support, with plans to release new content…..
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Posted on May 6, 2021 4:00 PM by Rob Williams
The PC hardware industry sees regular releases of new and updated components, such as CPUs, GPUs, and so forth, but it’s not too often we can greet the release of a brand-new memory architecture that we’ll all be using on our future PCs. DDR4 released in 2014, although it didn’t start to…..
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Posted on May 6, 2021 3:15 PM by Rob Williams
If you’re an NVIDIA user playing either Rust or Metro Exodus, you’ll want to quickly go fetch the brand-new 466.27 GeForce driver which enhances performance and features in both. On the Rust side, NVIDIA’s low-latency Reflex technology has been deployed, with the company promising improvements of up to 38%. Whether Reflex will…..
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Posted on May 3, 2021 4:17 PM by Rob Williams
For a number of reasons, PC gamers have a few advantages versus their console friends, such as being able to scale the level of performance a gaming rig has, from modest to overkill. When games like Crysis release, and require top-end CPUs and GPUs to deliver great frame rates, there’s always the…..
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Posted on May 3, 2021 3:39 PM by Rob Williams
Last fall, the folks at UL Benchmarks released a new Wild Life test which catered its performance testing to mobiles – notebooks, phones, and even Windows notebooks. Today, the company has released an update to 3DMark which releases Wild Life Extreme, a test with even beefier settings to better test more high-performance…..
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Posted on May 3, 2021 3:13 PM by Rob Williams
Not even a month-and-a-half ago, Intel announced that it’d be using a $20 billion investment to upgrade some of its fabs, and launch a foundry business that would allow other vendors to take advantage of its technologies to get their products built. Given the ongoing global chip shortage, it’s nearly impossible to…..
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Posted on April 26, 2021 4:00 PM by Rob Williams
Since the release of Blender 2.80, development of the popular open-source design software has been supercharged. With that particular release, much of the industry seemed to finally catch on that Blender is a full-featured tool that is worth supporting, with the likes of AMD, NVIDIA, Epic, and others helping to accelerate development…..
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Posted on April 22, 2021 3:30 PM by Rob Williams
A new update has just landed for Call of Duty: Modern Warfare and Call of Duty: Warzone to enable performance boosts with the help of NVIDIA’s DLSS. As usual, use of NVIDIA’s AI upscaler will require an RTX-equipped graphics card, with even low-end models able to see large performance boosts. DLSS in…..
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Posted on April 22, 2021 2:00 PM by Rob Williams
Out-of-the-box, Maxon packs a ton of functionality into its Cinema 4D design suite, including plenty of assets to help you get started with your scene. But, like most other design software options, there’s always room to expand and augment your overall experience and workflow to help you not just get work done…..
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Posted on April 15, 2021 2:40 PM by Rob Williams
Since the release of NVIDIA’s DLSS (deep-learning super-sampling) in 2018, the company has been adamant about the fact that the technology is easy to integrate into most games. Despite that, up until recently, every developer has had to work with NVIDIA in some capacity to get DLSS fully implemented, because the tech…..
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Posted on April 14, 2021 5:00 PM by Rob Williams
Considering the fact that it’s only April, it’s impressive how much movement there’s been in the CPU market lately. That’s especially true for the high-end and business crowd. AMD and Intel both ushered in their latest server platforms, with EPYC’s Milan, and Xeon Scalable’s Ice Lake. AMD also released other PRO variants,…..
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Posted on April 14, 2021 1:15 PM by Rob Williams
Maxon has made a number of big moves the past few years, what with the acquisition of Red Giant and Redshift, and also the infusion of subscription-based models into its products. This week, the company takes another step forward, unveiling a corporate overhaul, as well as new major versions of some of…..
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Posted on April 14, 2021 11:25 AM by Rob Williams
NVIDIA unveiled its Omniverse platform at GTC in 2019, and since then, the company’s iterated on what it can do, bringing it closer and closer to an official launch. Following a beta cycle that lasted a few months, NVIDIA seems confident that its Omniverse platform is finally ready for the enterprise, and…..
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Posted on April 13, 2021 3:25 PM by Rob Williams
When NVIDIA announced its plans to acquire Arm, it became obvious that the company had plans to take much fuller advantage of the company’s technologies, and perhaps even release its own CPU. Well, at the ongoing GTC 2021, NVIDIA announced that very thing. It’s called Grace (named after programming pioneer Grace Hopper),…..
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Posted on April 13, 2021 9:00 AM by Rob Williams
Adobe has been in the routine lately of releasing new builds of its Premiere products every month, and the latest rollout is notable for a few reasons. While Adobe may prefer to focus on Apple M1 SoC support being added to its Premiere Rush tool, we can’t help but think the improvements…..
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