Date: January 27, 2009 - Author: Rob Williams
When NVIDIA released their GTX 285 and 295 earlier this month, they successfully reclaimed the performance crown for both single and dual-GPU graphics cards. We're finally putting both of these models through our grueling testing, in both single card and SLI configurations, to see just how much value can be had when compared to previous offerings.
You may recall that last summer, ATI came out of nowhere with their HD 4000-series and impressed anyone who managed to get their hands on one, and surprised the heck out of NVIDIA, who expected their GTX 200-series to reign supreme for more than just a month. Well since ATI's launch, we haven't seen much from NVIDIA in way of extreme competition, but that changed earlier this month with the launch of their single-GPU GTX 285 and dual-GPU single-card GTX 295.
Although we had a preview for the GTX 295 prepared for posting earlier this month, we were forced to toss it in the trash bin due to a few simple reasons. The main reason was that I didn't like how the numbers added up, and there seemed to be a few inconsistencies. I wasn't sure whether or not this was due to NVIDIA's pre-beta driver that we were using for testing, and I'm still unsure, but I wasn't confident enough in our results to publish anything.
Once I returned from CES, I decided to start fresh, and rather than simply re-test the cards, I decided that the time was right to change our testing machine completely, and move up to using Core i7 as our new baseline machine. The main reason I decided to make the move right then and there was simple. The ASUS Rampage II Extreme allows both SLI and CrossFireX configurations, and since we had two GTX 285 and GTX 295's here, it seemed to be the logical thing to complete all testing on the same motherboard.
It seemed like a great idea at the time, but I didn't expect to see all of the complications that were awaiting me during testing. None of those were related to either of these GPUs, however, I'm happy to report. So while this article was meant to be posted two weeks ago, on the upside, we finally made our shift to making Core i7 the base for our GPU benchmarking machine, and we also have SLI results for both the GTX 285 and GTX 295 for you today.
As I was mentioning above, before my whiny tangent, NVIDIA was looking to finally release some follow-up GPUs to their top-end GTX 280, first released last summer, and a release is exactly what we saw earlier this month. Although it might sound a bit odd to release two follow-up graphics cards for a single model, it's the only way to look at things, given that both of the new cards are extremely powerful, and become NVIDIA's highest-end offerings.
When we first got a glimpse of NVIDIA's GTX 280 card last summer, we were blown away. Despite the fact that ATI followed-up so quickly with their HD 4000-series, the GTX 280 was still drool-worthy in its own right, and although it didn't look too appealing months after launch, it was still the fastest-single GPU card on the market, and remained as such until NVIDIA's own follow-ups earlier this month.
The biggest problem on NVIDIA's radar over the past half-of-a-year was ATI's dual-GPU Radeon HD 4870 X2, a card that was so powerful, it simply left everything else in its dust. As enthusiasts, the launch of that card was great, but what wasn't great is that we knew it would take a while before NVIDIA could possibly follow-up to such a threat, given their GTX 200 GPU core was far too large, despite being one based on a modest 65nm node.
Long story short, it took NVIDIA a while, but they were finally able to revise their chip and re-release them on a 55nm process. This allowed more clocking headroom (which is why the GTX 285 is clocked much higher than the GTX 280), lower power draw and improved temperatures at an equal clock. The other benefit was that due to the die shrink, two GPUs were finally able to be enclosed inside of a single graphics card, and as a result, the GTX 295 was born.
Model |
Core MHz |
Shader MHz |
Mem MHz |
Memory |
Memory Bus |
Stream Proc. |
| GTX 295 | 576 |
1242 |
1000 |
1792MB |
448-bit |
480 |
| GTX 285 | 648 |
1476 |
1242 |
1GB |
512-bit |
240 |
| GTX 280 | 602 |
1296 |
1107 |
1GB |
512-bit |
240 |
| GTX 260/216 | 576 |
1242 |
999 |
896MB |
448-bit |
216 |
| GTX 260 | 576 |
1242 |
999 |
896MB |
448-bit |
192 |
| 9800 GX2 | 600 |
1500 |
1000 |
1GB |
512-bit |
256 |
| 9800 GTX+ | 738 |
1836 |
1100 |
512MB |
256-bit |
128 |
| 9800 GTX | 675 |
1688 |
1100 |
512MB |
256-bit |
128 |
| 9800 GT | 600 |
1500 |
900 |
512MB |
256-bit |
112 |
| 9600 GT | 650 |
1625 |
900 |
512MB |
256-bit |
64 |
| 9600 GSO | 550 |
1375 |
800 |
384MB |
192-bit |
96 |
The major change on both of the new cards is the die shrink, but aside from that, the architecture remains the same. Thanks to the shrink, the GTX 285 enjoys clock boosts all-around, while retaining the same number of stream (or CUDA) processors. Thanks to the die shrink alone, the GTX 285 could have seen modest gains in performance, but with generously-boosted clocks, the GTX 280 should be little competition.
The GTX 295 is far more unique, though, as it's NVIDIA's first dual-GPU card based on their GTX 200-series. Its uniqueness goes beyond that, though, because although you might expect it to essentially be two GTX 280's or GTX 285's put together, it's more of a hybrid between the GTX 260/216 and GTX 280/285. It shares the exact-same frequencies as the GTX 260/216, but bumps its processor count up to match the GTX 280/280. Interesting mix-matching, to say the least.
One interesting development with technology I've noticed is that while our products were becoming ever faster, they were also shrinking as well. Die shrinks played a role in this, but take a look now at the likes of Intel's Core i7. Core 2 CPUs were modestly-sized, but then Core i7 comes along and almost doubles its volume. The same is going on with graphics cards. I thought the HD 4870 X2 was one heavy card, but the GTX 295 puts it to shame, likely thanks to it's extra PCB and slightly larger GPUs.
NVIDIA's GTX 295 & ATI's HD 4870 X2
One thing's for certain - when you hold a GTX 295 in your hand, you really feel like you have a well-designed product. It's incredibly solid, and I'm not too confident that dropping it on concrete would do much harm (though I don't suggest anyone take credence in anything I say). It's easily the most sturdy card I've ever touched, but it's also the heaviest.
Aside from its beefiness, the GTX 295 shares the same power connection configuration as the HD 4870 X2. To run one, you'll need a power supply with an 8-pin PCI-E connector, along with the standard 6-pin. For dual-GPU, as common sense would suggest, you'd want two of each.
NVIDIA's GTX 295 & ATI's HD 4870 X2
Most, if not all, launch GTX 295 cards will feature a reference cooler. Every-single one will be identical, including the Zotac model we are using for our testing here. Deciding on which brand to go with will be a personal choice, and things like free games or warranties may matter most, so just keep an eye out. We'll take a brief look at Zotac's inclusions in a moment.
NVIDIA's GTX 295 Face and Back
Like the GTX 295, most launch GTX 285's will also feature a reference cooler. I do believe that we'll be seeing custom coolers on this card far sooner than the GTX 295, however, since the latter is much more difficult to cool efficiently, and as a result, would require far more testing prior to release. The GTX 285, being a single-GPU card, will be much easier to apply a custom cooler too, but sadly, no current GTX 280 third-party offering will likely fit the GTX 285, due to screw holes being placed differently.
NVIDIA's GTX 285 (Top) & GTX 280 (Bottom)
As you can see in the above photos, we'll be taking a look specifically at Zotac's offerings today. Although both cards follow the reference design to a T, the GTX 285 is the company's AMP! edition, which means it's pre-overclocked. That card bumps its Core clock to 702MHz (from 648MHz), its Shader clock to 1512MHz (from 1476MHz) and its Memory clock to 2592MHz (from 2484MHz). Overall, these are all healthy boosts, and we can expect to see that reflected in our results.
Accessories included with the GTX 285 AMP! include a well-written quick-start guide, a driver installation CD, a copy of Futuremark's 3DMark Vantage Advanced Edition, as well as a copy of popular-racer GRID. In addition, respective power cable converters are also here (2x Molex to 1x PCI-E 6-Pin), an HDMI to DVI adapter and also an audio cable, for HDCP-related content.
The GTX 295 card includes almost the same, except rather than an HDMI to DVI adapter, an actual HDMI cable is included. For those with a VGA monitor, a VGA to DVI adapter has also been included. This is all on top of the proper power converter cables (2x Molex to 1x PCI-E 6-Pin and also a 2x PCI-E 6-Pin to 1x PCI-E 8-Pin).
Overall, both the GTX 285 and GTX 295 are great-looking cards, but what matters is the performance. On the next page, we'll take a brief look at our test system and testing methodology, which we highly recommend you check out if you haven't before, as we do things a little different than most. Also, in addition to this being our first GPU article based on our Core i7 test bed, it's also the first with a fresh selection of games, so we highly recommend you read through. After that, we'll get right to testing, beginning with Call of Duty: World at War.
At Techgage, we strive to make sure our results are as accurate as possible. Our testing is rigorous and time-consuming, but we feel the effort is worth it. In an attempt to leave no question unanswered, this page contains not only our testbed specifications, but also a fully-detailed look at how we conduct our testing.
If there is a bit of information that we've omitted, or you wish to offer thoughts or suggest changes, please feel free to shoot us an e-mail or post in our forums.
The below table lists our testing machine's hardware, which remains unchanged throughout all GPU testing, minus the graphics card. Each card used for comparison is also listed here, along with the driver version used. Each one of the URLs in this table can be clicked to view the respective review of that product, or if a review doesn't exist, it will bring you to the product on the manufacturer's website.
Component |
Model |
| Processor | Intel Core i7-965 Extreme Edition - Quad-Core, 3.2GHz, 1.25v |
| Motherboard | ASUS Rampage II Extreme - X58-based, 0903 BIOS (12/31/08) |
| Memory | OCZ Gold PC3-12800 - DDR3-1333 7-7-7-24-1T, 1.60v |
| ATI Graphics |
Palit Radeon HD 4870 X2 2GB (Catalyst 8.12 Hotfix) Diamond Radeon HD 4870 1GB (Catalyst 8.12 Hotfix) |
| NVIDIA Graphics |
Zotac GeForce GTX 295 1792MB (GeForce 181.22) Zotac GeForce GTX 285 1GB AMP! (GeForce 181.22) NVIDIA GeForce GTX 285 1GB (GeForce 181.22) Palit GeForce GTX 280 1GB (GeForce 181.22) XFX GeForce GTX 260/216 896MB (GeForce 181.22) |
| Audio | On-Board Audio |
| Storage | |
| Power Supply | |
| Chassis | |
| Display | |
| Cooling | |
| Et cetera |
When preparing our testbeds for any type of performance testing, we follow these guidelines:
To aide with the goal of keeping accurate and repeatable results, we alter certain services in Windows Vista from starting up at boot. This is due to the fact that these services have the tendency to start up in the background without notice, potentially causing slightly inaccurate results. Disabling "Windows Search" turns off the OS' indexing which can at times utilize the hard drive and memory more than we'd like.
For graphic card reviews that pit us with a mid-range card or higher, we test at three popular resolutions that span the mid-range to high-end ground, consisting of monitor sizes of 20" (1680x1050), 24" (1920x1200) and 30" (2560x1600).
In an attempt to offer "real-world" results, we do not utilize timedemos in our graphic card reviews, with the exception of Futuremark's automated 3DMark Vantage. Each game in our test suite is benchmarked manually, with the minimum and average frames-per-second (FPS) captured with the help of FRAPS 2.9.5.
To deliver the best overall results, each title we use is exhaustively explored in order to find the best possible level in terms of intensiveness and replayability. Once a level is chosen, we play through repeatedly to find the best possible route and then in our official benchmarking, we stick to that route as close as possible. Since we are not robots and the game can throw in minor twists with each run, no run can be identical to the pixel.
Each game and setting combination is tested twice, and if there is a discrepancy between the initial results, the testing is repeated until we see results we are confident with.
The six games we currently use for our GPU reviews are listed below, with direct screenshots of the game's setting screens and explanations of why we chose what we did.
1680x1050 |
1920x1200 |
2560x1600 |
1680x1050 |
1920x1200 |
2560x1600 |
1680x1050 |
1920x1200 |
2560x1600 |
1680x1050 |
1920x1200 |
2560x1600 |
1680x1050 |
1920x1200 |
2560x1600 |
1680x1050 |
1920x1200 |
2560x1600 |
While some popular game franchises are struggling to keep themselves healthy, Call of Duty doesn't have much to worry about. This is Treyarch's third go at a game in the series, and a first for one that's featured on the PC. All worries leading up to this title were all for naught, though, as Treyarch delivered on all promises.
To help keep things fresh, CoD: World at War focuses on battles not exhaustively explored in previous WWII-inspired games. These include battles which take place in the Pacific region, Russia and Berlin, and variety is definitely something this game pulls off well, so it's unlikely you'll be off your toes until the end of the game.
For our testing, we use a level called "Relentless", as it's easily one of the most intensive levels in the game. It features tanks, a large forest environment and even a few explosions. This level depicts the Battle of Peleliu, where American soldiers advance to capture an airstrip from the Japanese. It's a level that's both exciting to play and one that can bring even high-end systems to their knees.



As we'd expect, the GTX 285 consistently kept ahead of the GTX 280, but only by a maximum of 4 FPS. Where the GTX 295 is concerned, nothing else had a chance. In our 2560x1600 run, it proved 18.26 FPS faster than the stock-clocked GTX 285. Zotac's pre-overclocked AMP! edition helped narrow the gap by another 2 FPS.
For this particular title, anything at or above the GTX 280 will offer a decent gameplay experience at 2560x1600 max detail, but the gameplay does noticeably smoothen out the higher you go. I'd say the GTX 280 is a bare minimum, as 40 FPS is generally the "best playable" for that resolution, although going lower is fine if you're not that fussy.
Graphics Card |
Best Playable |
Avg. FPS |
NVIDIA GTX 295 1792MB x 2 |
2560x1600 - Max Detail, 8xAA |
90.283 FPS |
NVIDIA GTX 285 1GB x 2 |
2560x1600 - Max Detail, 8xAA |
63.401 FPS |
Zotac GTX 295 1792MB |
2560x1600 - Max Detail, 8xAA |
52.461 FPS |
Palit HD 4870 X2 2GB |
2560x1600 - Max Detail, 8xAA |
37.825 FPS |
Zotac GTX 285 1GB AMP! |
2560x1600 - Max Detail, 4xAA |
43.711 FPS |
NVIDIA GTX 285 1GB |
2560x1600 - Max Detail, 4xAA |
41.510 FPS |
Palit GTX 280 1GB |
2560x1600 - Max Detail, 4xAA |
38.192 FPS |
XFX GTX 260/216 896MB |
2560x1600 - Max Detail, 4xAA |
32.723 FPS |
Diamond HD 4870 1GB |
2560x1600 - Max Detail, 0xAA |
30.372 FPS |
With the aide of driver-forced Anti-Aliasing, we were able to apply 8xAA to both of our GTX 295 and 285 SLI configurations, along with the single GTX 295 and also ATI's HD 4870 X2. At this particular set of settings, the GTX 295 provides the best bang for the buck, as 52 FPS is ideal for enjoyable gameplay. Other cards in our line-up were forced to stick to 4xAA to retain modest gameplay, while the HD 4870 was forced to drop AA entirely.
As PC enthusiasts, we tend to be drawn to games that offer spectacular graphics... titles that help reaffirm your belief that shelling out lots of cash for that high-end monitor and PC was well worth it. But it's rare when a game comes along that is so visually-demanding, it's unable to run fully maxed out on even the highest-end systems on the market. In the case of the original Crysis, it's easy to see that's what Crytek was going for.
Funny enough, even though Crysis was released close to a year ago, the game today still has difficulty running at 2560x1600 with full detail settings - and that's even with overlooking the use of anti-aliasing! Luckily, Warhead is better optimized and will run smoother on almost any GPU, despite looking just as gorgeous as its predecessor, as you can see in the screenshot below.
The game includes four basic profiles to help you adjust the settings based on how good your system is. These include Entry, Mainstream, Gamer and Enthusiast - the latter of which is for the biggest of systems out there, unless you have a sweet graphics card and are only running 1680x1050. We run our tests at the Gamer setting as it's very demanding on any current GPU and is a proper baseline of the level of detail that hardcore gamers would demand from the game.



Only Crysis has the ability to prove to you just how inept that expensive graphics card of yours is, and it does a great job of that. Surprisingly, even with two GTX 295's at 2560x1600, we were still barely able to tap the 60 FPS mark, and that's without even a pinch of Anti-Aliasing! From a 1680x1050 perspective, any card will play the game just fine with the Gamer Profile, and for the most part, not much changes at 1920x1200.
Our top resolution of 2560x1600 is a far different story, though, as only three of our GPU configurations delivered enough power to be able to run the game at above 30 FPS, a range that I personally find suitable for normal gameplay. Even 30 FPS isn't ideal, but I don't think the performance is low enough to keep people away from enjoying improved visuals.
It's pretty clear here. To enjoy this game at the Gamer setting without moving to an SLI setup, the only choice right now is the GTX 295, which came close to offering 40 FPS on average. Zotac's AMP! GTX 285 came close to the 30 FPS we'd like to see, but no cigar.
Graphics Card |
Best Playable |
Avg. FPS |
NVIDIA GTX 295 1792MB x 2 |
2560x1600 - Enthusiast, 0xAA |
42.507 FPS |
NVIDIA GTX 285 1GB x 2 |
2560x1600 - Gamer, 0xAA |
45.835 FPS |
Zotac GTX 295 1792MB |
2560x1600 - Gamer, 0xAA |
37.97 FPS |
Zotac GTX 285 1GB AMP! |
2560x1600 - Mainstream, 0xAA |
53.308 FPS |
NVIDIA GTX 285 1GB |
2560x1600 - Mainstream, 0xAA |
51.283 FPS |
Palit GTX 280 1GB |
2560x1600 - Mainstream, 0xAA |
46.912 FPS |
XFX GTX 260/216 896MB |
2560x1600 - Mainstream, 0xAA |
40.750 FPS |
Diamond HD 4870 1GB |
2560x1600 - Mainstream, 0xAA |
33.849 FPS |
Palit HD 4870 X2 2GB |
2560x1600 - Mainstream, 0xAA |
30.670 FPS |
For the first time, we've finally seen a GPU configuration that would allow the Enthusiast setting at the ultra-high resolution of 2560x1600. Granted, it requires two $500 GPUs, but the fact that it can be done is impressive. The 42.507 FPS being delivered sure isn't jaw-dropping, but it's plenty-enough to deliver smooth gameplay at oh-so-gorgeous settings.
From a single-GPU perspective, the GTX 295 once again offers the best bang for the buck where quality and average FPS is concerned. SLI'd GTX 285's improve upon that result by about 7 FPS, but $300 would also be tacked onto the cost-of-entry, so there's a definite trade-off. Where the GTX 285 is concerned, it has easily become the fastest single-card single-GPU offering available today, and this table proves it. Sadly, at 2560x1600, the profile had to be kicked down to Mainstream, but for 1920x1200, the Gamer profile can be used just fine for any of the cards listed here.
Sequels are common, and three of our six games used here prove it. But what's different with Far Cry 2, though, is that while the other sequels here don't throw you for a loop when you first load it up and generally give you what you'd expect to see, this game does the absolute opposite. We knew for months that Far Cry 2 wasn't going to be a direct continuation of the original, but for the most part, this game could have gone by any other name and no one would even make a connection. Luckily for Ubisoft, though, the game can still be great fun.
Like the original, this game is a first-person shooter that offers open-ended gameplay, similar to S.T.A.L.K.E.R. You'll be able to roam the huge map (50km^2) of a central African state which will mostly be traversed by vehicle, as walking even 2% in any direction gets very tedious after a while. This game is a perfect GPU benchmark simply because the graphics are better than the average, with huge draw distances, realistic nature and even a slew of animals to pass by (and kill if you are evil enough).
Our run through takes place in the Shwasana region, and consists of leaving a small hut and walking towards four people prepared to kill me for no apparent reason (except that this is a game). After the opponents are eliminated, a walk along the dirt road continues for another twenty seconds until we reach a small hut with supplies.



Although Far Cry 2 is visually-pleasing, it doesn't take a massive card to power at modest resolutions, and that's evidenced throughout our 1680x1050 and 1920x1200 results. At our 2560x1600 setting, results became a little more tight, with only the fastest cards proving beefy enough to deliver smooth gameplay. Here, Zotac's AMP! edition and anything above are ideal for this, as ~40 average FPS is generally a good goal.
Graphics Card |
Best Playable |
Avg. FPS |
NVIDIA GTX 285 1GB x 2 |
2560x1600, Max Detail, 8xAA |
46.502 FPS |
NVIDIA GTX 295 1792MB x 2 |
2560x1600, Max Detail, 4xAA |
88.608 FPS |
Zotac GTX 295 1792MB |
2560x1600, Max Detail, 4xAA |
55.951 FPS |
Palit HD 4870 X2 2GB |
2560x1600, Max Detail, 4xAA |
43.600 FPS |
Diamond HD 4870 1GB |
2560x1600, Max Detail, 4xAA |
41.777 FPS |
Zotac GTX 285 1GB AMP! |
2560x1600, Max Detail, 4xAA |
40.375 FPS |
NVIDIA GTX 285 1GB |
2560x1600, Max Detail, 4xAA |
37.785 FPS |
Palit GTX 280 1GB |
2560x1600, Max Detail, 0xAA |
43.460 FPS |
XFX GTX 260/216 896MB |
2560x1600, Max Detail, 0xAA |
38.527 FPS |
For some reason, 8xAA is generally impossible for most of our GPU configurations, and I'm not quite sure why, given that 4xAA performance is so good. Running with 8xAA, though, resulted in much lag when the level finally loaded, and as a result, only our GTX 285 SLI configuration managed to get by with 8xAA. The issues I experienced could be a per-basis issue, but I report them as I see them.
Generally speaking though, 4xAA is going to be the best idea for most people, and even when I did have 8xAA function on our single GPU configuration, I was hard-pressed to see a difference. 4xAA became too much for both our GTX 280 and GTX 260 though, but all the others soared on through.
Not too many game publishers can brag about having such a great track record like Valve can. None of their major game releases have ever been released to anything but praise, which goes to show that not rushing to release a game to please investors can make a huge difference. Take Half-Life 2, Team Fortress 2 and Portal, for example.
Left 4 Dead is one game I didn't take seriously up until its launch. After playing it though, my opinions changed drastically, and even as I type this, I feel like saving the document and going to play. But, I'm also scared of Zombies, so continue writing I shall. Like Dead Space, this game is a survival shooter, but unlike that game, this title focuses completely on co-op. For the most part, the game is dulled in single player, but team up with three of your friends and let the laughs and excitement begin.
The portion of the level we use for testing is contained within the No Mercy campaign. The ultimate goal in the entire campaign is to make it to the top of a hospital in order to be picked up and brought off to safety. Our run through takes place in the final part of the the campaign, which leads up towards the roof tops. If one thing can be said about this title, it's that causing a Boomer to explode (as seen in the above screenshot) proves to be one of the most satisfying things to do in any game I've played in a while.



Like most of Valve's titles, a massive computer isn't required to run Left 4 Dead at top settings. Take a look at our 2560x1600 result, for example. Even with our modest GTX 260/216 card, we were able to top the game out, and still enjoy well over 60 FPS on average. This isn't the greatest thing for graphics card vendors, but for once, the consumers come out the big winners.
Graphics Card |
Best Playable |
Avg. FPS |
NVIDIA GTX 295 1792MB x 2 |
2560x1600, Max Detail, 8xMSAA |
117.701 FPS |
Palit HD 4870 X2 2GB |
2560x1600, Max Detail, 8xMSAA |
117.039 FPS |
NVIDIA GTX 285 1GB x 2 |
2560x1600, Max Detail, 8xMSAA |
109.491 FPS |
Zotac GTX 295 1792MB |
2560x1600, Max Detail, 8xMSAA |
102.422 FPS |
Zotac GTX 285 1GB AMP! |
2560x1600, Max Detail, 8xMSAA |
73.075 FPS |
NVIDIA GTX 285 1GB |
2560x1600, Max Detail, 8xMSAA |
72.072 FPS |
Palit GTX 280 1GB |
2560x1600, Max Detail, 8xMSAA |
66.775 FPS |
Diamond HD 4870 1GB |
2560x1600, Max Detail, 8xMSAA |
66.294 FPS |
XFX GTX 260/216 896MB |
2560x1600, Max Detail, 8xMSAA |
56.608 FPS |
As the table above shows off, bumping our Anti-Aliasing setting to 8xAA made little difference. Even with that applied, all nine GPU configurations we ran the game through could be played without issue. Although the game offers modes up to 16xAA, I found zero difference in frame rates (on both ATI and NVIDIA) cards, than when compared to 8xAA. It seems anything above that (aside from NVIDIA's CSAA, possibly) is moot.
What was the last first-person game on the PC to truly blow you away, or offer some unique gameplay experience? New first-person shooters come out quite often, and while some show off some new features and gameplay twists, few of them truly regenerate the genre like we'd hope. Mirror's Edge is a title that strived to do just that, and for the most part, I'd have to say they've done a great job.
First and foremost, Mirror's Edge isn't so much a first-person shooter as it is a first-person adventure game, because for the most part, combat isn't the main focus. Throughout some of the few levels I played through, at times there could be a full ten-minute span without even seeing a single person, which is actually somewhat refreshing. The game focuses on figuring out the best way to get from point A to point B, heavily utilizing the parkour style of travel.
Most levels in Mirror's Edge offers a similar level of system-intensity, so I based our choice on one that was fun to play through, and one that allowed an easily-replicable run-through. It takes place in chapter six, "Pirandello Kruger", and Checkpoint A. We begin in a large building, behind a window, looking out at the city. Our run-through takes us outside of this building, down to the street and up to the top of the building shown to the right in the above screenshot.



In this particular title, 50 FPS is for the most part what I consider to be a desirable frame rate. Although the game is playable with much lower, it's far from being as smooth as it could be, and in a game that requires quick reflexes, smooth gameplay is a must.
With that said, almost all of the cards could handle the game through all three of our resolutions, and with 4xAA to boot. ATI's HD 4870 X2 had a hard time keeping up to everything else, while the HD 4870 1GB fell right behind the GTX 260/216 in all tests, which isn't too much of a surprise. The ATI results here may not be truly correct, however, and I'll talk more about that on the final page of this article.
If there's one title that's been burned in editor's brains over the course of the past few months, it's this one. NVIDIA has been quite pro-active in making sure we know how great the game is, and with its heavy use of PhysX, it's not hard to understand why they believe that. Luckily though, as I mentioned above, the game is actually quite fun, and unique, so I think it deserves to be pushed a little bit.
Since Mirror's Edge is really the first commercial game to feature PhysX use throughout, I thought it'd be appropriate to test each card with the technology enabled, since it's generally going to be something that people would want. Bear in mind, though, that ATI cards are automatic losers, simply because they are unable to accelerate PhysX on the GPU like NVIDIA's cards can. For that reason, their cards are going to be unable to handle PhysX computation reliably at any resolution, regardless of the CPU. Using the old-school PhysX dedicated card would rid this problem, however.



Similar to our original tests, each card, aside from ATI's, was able to handle the game just fine up to 1920x1200. That's a great thing, because even the modest GTX 260/216, which can be had for around $250 nowadays, delivers the cool physics effects along with 4xAA, at great resolutions. There's some great value to be had there.
2560x1600 changes things up a bit, but that's no surprise. For the best performance there, while retaining 4xAA, a GTX 285 and above will work swimmingly, although the next few cards below that should be enough for most people as well. At the worst, Anti-Aliasing could be disabled to gain back the few FPS that are lost, but even that might not be needed.
Graphics Card |
Best Playable |
Avg. FPS |
NVIDIA GTX 295 1792MB x 2 |
2560x1600, Max Detail, 8xAA |
118.680 FPS |
NVIDIA GTX 285 1GB x 2 |
2560x1600, Max Detail, 8xAA |
88.346 FPS |
Zotac GTX 295 1792MB |
2560x1600, Max Detail, 8xAA |
70.562 FPS |
Zotac GTX 285 1GB AMP! |
2560x1600, Max Detail, 8xAA |
51.733 FPS |
NVIDIA GTX 285 1GB |
2560x1600, Max Detail, 8xAA |
48.385 FPS |
Palit GTX 280 1GB |
2560x1600, Max Detail, 8xAA |
44.806 FPS |
Diamond HD 4870 1GB |
2560x1600, Max Detail, 8xAA |
41.452 FPS |
XFX GTX 260/216 896MB |
2560x1600, Max Detail, 8xAA |
38.122 FPS |
Palit HD 4870 X2 2GB |
2560x1600, Max Detail, 8xAA |
35.297 FPS |
With PhysX disabled and Anti-Aliasing cranked up to 8xAA, the game remained playable on most of the GPUs here, but most specifically with the GTX 285 and higher. For PhysX to be enabled with 8xAA and 2560x1600, a serious GPU configuration is needed, and for that, a GTX 295 and higher will be required for the smoothest gameplay. Without it, though, most of the cards here can handle 8xAA just fine.
The Need for Speed series is one that remains close to my heart, as I've been played through each title since the release of the second title. Although the series has taken some strange turns most recently, the series still manages to deliver a great arcade-like experience that can be enjoyed by NFS die-hards and casual gamers alike. Sadly, more serious racing fans have had to look elsewhere lately, so hopefully the next NFS incarnation will finally perfect what fans are really looking for.
While ProStreet diverted from the usual "open-world" design, Undercover returned to it. Also returning are police cars, a favorite of most fans. I'm a firm believer that most NFS titles should include police chases, and for the most part, they're executed well in Undercover. There's not too much that exists in this world that proves more frustrating than running over a spike strip after a clean 30-minute run, though.
For all of our tests, the graphics settings available are maxed out to their highest ability, with 4xAA being our chosen Anti-Aliasing setting.



Sadly, the results are someone inconclusive here, since we again had issues with NVIDIA cards on our Gateway XHD3000 monitor. I won't explain the entire situation again here, but as I've mentioned in previous pieces of content, a select few titles (both that come to mind happen to be EA, although I don't think it matters) don't allow the resolution of 2560x1600 when using an NVIDIA card, while it works fine with ATI. I'm currently working with both NVIDIA and Gateway to figure out the true issue... it's baffling.
Aside from that, our 1920x1200 resolution showed no fault with any card, and I'm led to believe that 2560x1600 would be no different, assuming you can avoid the strange problem I've been running into lately. Given that ATI's cards performed well at that resolution, I'd expect NVIDIA's cards to be no different, given the scaling with the previous resolutions.
Because we ran into the inability to run this game at 2560x1600 on our particular monitor with NVIDIA cards, we are foregoing listing a "Best Playable" chart, as anything seen above in our graphs definitely fits that bill.
Although we generally shun automated gaming benchmarks, we do like to run at least one to see how our GPUs scale when used in a 'timedemo'-type scenario. Futuremark's 3DMark Vantage is without question the best such test on the market, and it's a joy to use, and watch. The folks at Futuremark are experts in what they do, and they really know how to push that hardware of yours to its limit.
The company first started out as MadOnion and released a GPU-benchmarking tool called XLR8R, which was soon replaced with 3DMark 99. Since that time, we've seen seven different versions of the software, including two major updates (3DMark 99 Max, 3DMark 2001 SE). With each new release, the graphics get better, the capabilities get better and the sudden hit of ambition to get down and dirty with overclocking comes at you fast.
Similar to a real game, 3DMark Vantage offers many configuration options, although many (including us) prefer to stick to the profiles which include Performance, High and Extreme. Depending on which one you choose, the graphic options are tweaked accordingly, as well as the resolution. As you'd expect, the better the profile, the more intensive the test.
Performance is the stock mode that most use when benchmarking, but it only uses a resolution of 1280x1024, which isn't representative of today's gamers. Extreme is more appropriate, as it runs at 1920x1200 and does well to push any single or multi-GPU configuration currently on the market - and will do so for some time to come.




As we'd expect, the higher-end GPUs strut there stuff far better at higher resolutions, and it goes without saying that both the GTX 285 and GTX 295 are for high-resolution gamers only. This was even the case with the GTX 200-series launch last summer, but it's even more true now. If you don't own at least a 24" monitor capable of 1920x1200, you are throwing money out the window. For the GTX 295, a 30" display is highly recommended.
In the introduction to this article, I mentioned that due to a string of what some might consider bad luck, this article wound up being posted far later than I hoped it'd be. But, despite it finally being up, it's still lacking a few things, most notably overclocking reports and power consumption.
Let's start with overclocking, which we had to forego testing of due to time. For the most part, neither of these cards "need" to be overclocked, as they are two of the most powerful on the market right now. Some might consider even contemplating overclocking to be a waste of time, and for the most part, I'd agree.
However, the GTX 295 might be the card to benefit a little from a boosted frequency, only because its clocks are lower than the GTX 285. But, it will be difficult to achieve high clocks on a dual-GPU card, so it's really up to you whether or not you want to spend an evening finding a sweet spot for only a few extra MHz's.
The lack of power consumption results is simple. During the string of bad luck, my Kill-A-Watt decided that it was time to kick the bucket. Talk about great timing! Because I live in such a remote country (Canada), I wasn't able to get in a replacement as quick as I'd like, but it will be here this week. Once it hits my doorstep, I'll go back and re-test each card to produce some results. Once done, I'll update this article with the respective graph.
Lastly, another issue that crept up were problems with ATI's graphics drivers, which was the main reason for being able to include only two ATI cards. Even still, I'm not entirely confident with the results shown for both the HD 4870 1GB and HD 4870 X2 2GB, because I found many hitches during runs in a few select titles (Call of Duty: World at War, and Far Cry 2, especially). I won't get deep into the story here, but you can feel free to check out both my news post where I explain the issues, and also the discussion thread where I delve even deeper into things.
With all of that whining out of the way, let's get right to my conclusions on NVIDIA's latest releases. One of NVIDIA's goals with these new cards was to grab back the top spot for performance, and they've accomplished that with both of these. On the GTX 285 side of things, the card proves to be the fastest single-GPU solution on the market, and has a comfortable lead ahead of the GTX 280 in most tests.
That card is a little unique in a strange way, though. Essentially, it didn't really have to be released, because it doesn't add much in way of major performance gains, over the GTX 280. However, since NVIDIA finally managed to bring their GTX 200 core to a 55nm process, it only made sense to release a single-GPU version of the card, so that can't be faulted.
Is the GTX 285 worth it, then? For the most part, it can be, but it depends on what you are looking for. From a performance perspective, it scales pretty well with the GTX 280, and for that increase, there will be ~$50 tacked onto the final price. Additional benefits would be slightly lower temperatures and a lower power draw, clock-for-clock, compared to the previous card. So you can take that information into consideration when trying to decide on one.
How about the GTX 295? Well, despite the $500 price tag, I have to say that this card is one of the most fun I've benchmarked with in a while. Plain and simple, it's a powerhouse, and becomes the fastest dual-GPU graphics card on the market. Like most things, there's a price premium to be had with the GTX 295, but it's not that stark, and in some ways, scales well with the performance of the HD 4870 X2. While the latter card can be had for as low as ~$410 nowadays, the GTX 295 is currently selling for precisely $499.
With the power that the GTX 295 offers though, there's only one type of consumer that it's targeting... one who owns a 30" display capable of running a 2560x1600 resolution. If you don't own such a display, the value just isn't there. It'd be similar to purchasing a Ferrari to drive around a small town. You would be buying way more card than you need, and as a result, you'd be throwing your money away. Future titles may benefit more with this card at 1920x1200, but chances are good that it's far enough in the future that you'd still be throwing your money away now.
As seen throughout all of our results, smaller cards, such as the GTX 260/216, is capable of running most games just fine at 2560x1600, and where it can't, it can usually handle 1920x1200 with increased settings at great average FPS'. Both the GTX 285 and GTX 295 are for the enthusiasts, those who want to see their games at the highest quality levels, with good framerates. If you own a 24" monitor, the GTX 285 would be a far better choice over the GTX 295.
The GTX 295 has become one an instant-favorite of mine, though, because it ran well in every game I ran it through (though it lagged behind in NFS: Undercover for some reason), and despite being a dual-GPU card, I didn't run into any of the common issues that can at times plague such cards. The experience overall was great, and if I were to build a new machine today (and include a 30" monitor), I wouldn't hesitate to pick one up. $500 used to be the norm for high-end GPUs... but look at what this one actually gives you. The dollar to value ratio continues to grow ever-better, and it's great to see.
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