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AGEIA @ Game Developers Conference

Date: March 22, 2006
Author(s): Rob Williams

Our very own Greg King is at this years GDC with the focus on AGEIA to see what they are up to. We hope to discover a lot within the next few days to see what they are up to, and hopefully to see when we will finally be able to get our hands on an actual card. We will keep this article updated as we gather new info.



PhysX SDK for Playstation 3

It has been announced this morning that the PhysX SDK will be available for the Playstation 3 by months end. We will have more info from the GDC as it becomes available.

AGEIA PhysX SDK for PLAYSTATION3, Optimized for Cell Processor, to be Available on March 31st
Multithreaded AGEIA PhysX SDK Version 2.4 Offers
Fully Parallelized Performance on PLAYSTATION 3

MOUNTAIN VIEW, Calif. March 21, 2006 – AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that the latest version of AGEIA PhysX SDK version 2.4 will become available to registered PLAYSTATION 3 game content developers on March 31, 2006.

The AGEIA PhysX SDK is highly recognized for its extensive physics functionality and multithreading capabilities, which are uniquely suited for the multicore architecture of the Cell processor adopted on PLAYSTATION 3. The latest AGEIA PhysX SDK version 2.4 is optimized for the Cell processor, adding mind-blowing physics action to the high-definition graphics of PLAYSTATION 3 titles.

In the 2.4 release, several components of the AGEIA PhysX pipeline have been offloaded from the PPU of the PLAYSTATION 3 to the SPUs; developers can fully control the component deployment. This has resulted in a 50% reduction in maximum PPU load, leaving more room for game code and smooth frame rates.

“Real-time physical simulation is the new frontier in computer entertainment, and the PLAYSTATION3 will lead the way with the help of AGEIA PhysX technology, said Dominic Mallinson, Vice President of US R&D for Sony Computer Entertainment Inc. “Our collaboration with AGEIA will provide PLAYSTATION3 developers with another powerful tool enabling the creation of amazingly rich and realistic interactive entertainment.”

The debut of the PLAYSTATION 3 is one of the most anticipated launches in the history of games, and were extremely pleased that AGEIA PhysX technology will be a part of it, said Manju Hegde, founder and CEO of AGEIA. With AGEIA PhysX technology available for PLAYSTATION 3, PLAYSTATION 3 content creators will have the tools they need to create a new era in action-packed, physics-enabled games.

About AGEIA

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com/.

AGEIA and PhysX are trademarks of AGEIA Technologies, Inc. PlayStation is a registered trademark of Sony Computer Entertainment Inc. All other products are trademarks of their respective companies.


If you wish to discuss what we know so far, or the GDC in general, feel free to post in our related thread.



AGEIA Thoughts

San Jose, California
March 22, 2006

The past 24 hours here in San Jose have been hectic to say the least. In that time, I have met with representatives from Ageia about their upcoming PhysX card. For those of you that have been living under a rock, the introduction of dedicated physics chips/cards into the gaming community has the potential to change the entire status quo in this industry.

The premise is easy for anyone to grasp really. The dedicated PPU (Physics Processing Unit) has been designed to take the physics processing load off of the all ready strapped CPU and allow the CPU to handle AI and let the graphics card get its render on.

Ageia likes to compare the current state of the gaming industry to the state of the industry we had back in the 90s. 3D cards were just coming onto the scene and those cards then had a profound impact on the direction of the industry.

Today I had the honor of sitting down with Ageia brass and going through a few demos as well as a long presentation of the specs of the cards. While most of this was typical marketing, there was a lot of information that I think you all will be interested in.

In this meeting, I was able to speak with Curtis Davis and Andy Hess who are the President/COO and Director Content Acquisition respectively. They explained what exactly this card can do and then proceeded to show me, in demos, what this card will allow you, the gamers, to do. I saw interactive demos where hundreds of objects, all acted as they should when thrown into other objects. Just seeing hundreds of objects on a screen, moving around and bouncing off of other items was awesome.

Ageia has Asus and BFG on board to deliver the cards to you and I in retail stores in the coming quarter. Also, Ageia-based cards will ship with PCs from Alienware and Falcon Northwest. You can now purchase these high end gaming PCs, equipped with the Ageia PPU online at Alienwares website.

All in all, I am excited about the possibilities of introducing PPUs onto the computer scene. I feel that the potential is with out a doubt there, and with the long line of game developers on board with Ageia, the skys the limit for this company and ultimately, end users like you and me.

Check back soon for more information on the developments of Ageia as well as the daily on goings of the GDC.

Edit: You can check out the next page for the press release from AGEIA today.

-Greg King



AGEIA PhysX Launch Info

AGEIA Brings First Dedicated Physics Processor To Market; Launches New Age in Interactive Gaming
AGEIAs PhysX Processor Available Now in Select Dell, Alienware and Falcon Northwest Gaming Systems; Games Coming From More Than 60 Leading Software Developers and Publishers

MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced the availability of its PhysX processor, the first physics processing unit (PPU) designed to power pervasive real-time physics in PC gaming. With immediate availability from the worlds leading gaming system and personal computer manufacturers Alienware, Dell, and Falcon Northwest, the AGEIA PhysX Accelerator brings true physics interaction on a massive scale to serious gamers for the first time.

AGEIA PhysX Accelerator add-in boards from leading board manufacturers ASUS and BFG will be available in wide distribution in May of this year.

The AGEIA PhysX processor, with its massively parallel interactive PhysX engines, has been specifically designed to accelerate dynamic physical motion and interaction in games at a scale and quality far beyond what has previously been possible. Exciting new games optimized for the hardware-accelerated physics provided by the PhysX processor will feature complex characters, objects and environments that fully interact based on real-world, real-time properties.

With the PhysX accelerator installed in their PCs, gamers can now have different experiences every time they play a game. For example explosions will be in real-time and specific to the interaction of objects, not just replays of the same animation over and over again. Now game objects can smash, bounce, deform, shatter or explode and cause a different chain reaction every time, depending on physical laws such as force, speed, volume, pressure, or density.

AGEIA is charting new territory by bringing dedicated physics hardware to market that delivers the real-time physics gameplay that gamers and developers alike have been clamoring for, said Manju Hegde, CEO at AGEIA. With the PhysX accelerator board in these new PCs from Dell, Alienware and Falcon Northwest, gamers now have future-proof systems for a fast-growing library of great games that exploit their power.

More than one hundred games designed for and supporting the AGEIA PhysX processor are in development from over 60 leading software developers and publishers. Game developer and publishing partners include UbiSoft, Cryptic Studios, NCSoft, Epic Games and Sega, among many others.

“Dell continues to be committed to delivering breakthrough technologies for our gaming customers,” said Joe Curley, director of Dimension and desktop XPS product marketing, Dell Product Group. “By offering AGEIA PhysX technology in Dell XPS desktops, including the limited-edition XPS 600 Renegade, our customers can play more immersive and realistic gaming content then ever before.”

Alienware systems have won numerous awards for outstanding gaming performance by incorporating components and technologies that are at the very forefront of innovation, said Frank Azor, Senior Vice President and General Manager for Alienware Worldwide Product Group. By now equipping our gaming systems with AGEIAs breakthrough PhysX technology, Alienware is delivering to customers an even higher level of gameplay that immerses them in the most realistic gaming environments possible.

The realism that the AGEIA PhysX Accelerator adds to gaming is astounding, said Kelt Reeves, president of Falcon Northwest. “I think the PhysX processor has the potential to be as important an add-in to PC gamers as a Creatives Sound Blaster is today.

Completing the Gaming Power Triangle

The AGEIA PhysX processor completes the new Gaming Power Triangle consisting of the central processing unit (CPU), graphics processing unit (GPU) and PPU to balance the excessive computing demands of game logic, graphics and physics. Within this triangle the CPU thinks and orchestrates to drive game artificial intelligence and logic, the general purpose GPU renders and displays to deliver beautiful 3D imagery, and the third leg of the triangle, the new AGEIA PhysX Processor, moves and interacts to take gaming to the next level with pervasive dynamic motion and interaction.

Examples of other PhysX-driven features that will dramatically improve the gamer experience include:

The AGEIA PhysX processor completes the gaming power triangle, and will actually push the CPU and GPU to capacity as they will have to handle AI and logic and rendering and display for dramatically more objects that act and interact with entire environments in real-time, added Hegde. With dedicated hardware-accelerated physics, were at the beginning of a whole new era of interactive entertainment possibilities.

About AGEIA

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.



EMotion FX 3 Updates

Mystic Game Development to Integrate AGEIA PhysX Technology into newly released EMotion FX 3 Character Animation System

Support for AGEIA PhysX Processor Enables Unprecedented Interactivity for Game Characters driven by Mystic Game Development’s EMotion FX 3

MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 – AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that Mystic Game Development is integrating AGEIA PhysX technology with its real-time character animation system EMotion FX 3. EMotion FX 3 is a cross platform character animation SDK that helps developers create lifelike, emotionally expressive game characters by using advanced real-time animation features such as inverse kinematics, facial animation, lip-sync technology, and much more.

With AGEIA PhysX technology, EMotion FX 3 enables game developers to incorporate both visual realism and intense physical realism, as characters respond to the environment according to the laws of physics.

AGEIA PhysX technology is a powerful complement to EMotion FX 3, and our developers are integrating it seamlessly into our developer-friendly environment, said John van der Burg, Development Director at Mystic Game Development. Theres never been an easier and more effective way for game developers to create lifelike, expressive characters for their games.

Effective character animation is a key element in creating a compelling game experience, and MysticGDs EMotion FX 3 is a powerful tool for developers who want to enhance the realism of their characters, said Kathy Schoback, vice president of content acquisition at AGEIA. With AGEIA PhysX technology integrated into EMotion FX 3, game developers can create characters that not only look real, but act real and feel real to gamers.

About Mystic Game Development

Founded in Rotterdam, The Netherlands in 1999, Mystic Game Development is a leader in real-time character animation products used by leading game developers such as Mythic Entertainment, Sigil Games Online, Webzen, SimBin, Nexon Corporation, IMC Games, Piranha Bytes, EGN Co., and DragonFly GF Co. For more information visit http://www.emotionfx.com.

About AGEIA

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.



Tom Clancys Ghost Recon AW

Ubisoft Supports AGEIA PhysX Processor in
Tom Clancys Ghost Recon Advanced Warfighter

AGEIA Solutions Partner Creates Physics-Based Environments and Effects Optimized for Hardware Acceleration by the AGEIA PhysX Processor

MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 Today at the Game Developers Conference, AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, announced that the upcoming PC version of Tom Clancys Ghost Recon Advanced Warfighter from Ubisoft will support the AGEIA PhysX processor. Ubisoft is shipping Tom Clancys Ghost Recon Advanced Warfighter in May 2006.

Gamers playing Tom Clancys Ghost Recon Advanced Warfighter on PCs equipped with the AGEIA PhysX processor will optimize the realism in game action and special effects.

Ubisoft recently licensed the AGEIA PhysX SDK for use by its internal and external game development teams. As Ubisofts physics technology of choice for games on the PC, the AGEIA PhysX SDK enables developers such as Tom Clancys Ghost Recon Advanced Warfighter Swedish developer GRIN, to create real-time interactive worlds and effects that are hyper-accelerated by AGEIA PhysX-enabled consoles and PCs with the AGEIA PhysX processor.

AGEIAs PhysX technology is a breakthrough in game physics, and will help make Tom Clancys Ghost Recon Advanced Warfighter the best episode yet of this legendary franchise, said Mathieu Girard, producer at Ubisoft. PC gamers using Physics Accelerators with the AGEIA PhysX processor in particular will experience incredible realism and interactivity in the Ghost Recon environment.

Tom Clancys Ghost Recon is one of the worlds best-selling franchises from one of the premier game publishers, said Kathy Schoback, vice president of content acquisition at AGEIA. Tom Clancys Ghost Recon fans expect the best, and AGEIA PhysX technology will help Ubisoft developers deliver and exceed those expectations.

AGEIA PhysX Immersiveness in Tom Clancys Ghost Recon Advanced Warfighter

The AGEIA PhysX processor is the first and only dedicated physics processor that can deliver unprecedented immersion and on-screen action thats impossible to reproduce on CPUs and GPUs alone. GRIN leveraged the power of AGEIA PhysX technology to create advanced, hardware-accelerated features for Tom Clancys Ghost Recon Advanced Warfighter:

These dynamic yet CPU-intensive effects can now be easily run in game titles on the AGEIA PhysX processor with no loss of performance. The result is stunning realism comparable to that created for feature films by Hollywood special effects artists.

About Tom Clancy

With more than 80 million books sold, Tom Clancy is arguably the worlds most recognized author. His works include fiction such as The Hunt for Red October, Clear and Present Danger, The Sum of All Fears, Rainbow Six, Without Remorse and The Teeth of the Tiger. Clancy also writes nonfiction works about weapons and various military units. Four of his books have already been adapted into highly successful feature films.

About Ubisoft

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 538 million Euros for the 20042005 fiscal year, an increase of 8 percent over the previous fiscal year at constant exchange rates. To learn more, please visit http://www.ubisoftgroup.com.

About GRIN

GRIN was founded to create state of the art games using breakthrough technology. GRIN has long experience in developing both realistic and sci-fi games, all while pushing the envelope in the graphical realm. Past titles include the award-winning Ballistics, Bandits Phoenix Rising, and numerous arcade machines as well as military and civilian simulators. Founded in 1997 by the Andersson brothers, GRIN today stands fast with 45 dedicated developers with their mind set on elevating PC and console gaming. http://www.grin.se

About AGEIA

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.



Unreal Tournament 2007

Epic Games Supports AGEIA PhysX Processor in
Unreal Tournament 2007

Highly Anticipated Title Sets New Standards for Gameplay, Graphics and Physics.

MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 – AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced at the Game Developers Conference that Epic Games, Inc. is supporting the AGEIA PhysX processor in its much-anticipated Unreal Tournament 2007. Epic developers are leveraging the power of the AGEIA PhysX SDK to add unprecedented physics action to UT2007, a multiplayer shooter that promises to be the game that everyone is talking about. Unreal Tournament 2007 is expected to be available when its done for the PC and PlayStation 3.

AGEIA PhysX technology is already integrated into Epic Games award-winning Unreal Engine 3, which is the underlying technology for many next-generation games in development from some of the industrys top developers and publishers. Unreal Engine 3 now boasts a state-of-the-art physical animation system, enabling artists to create game characters that react to hits and other stimuli within the environment, such as opponent attacks.

The AGEIA PhysX processor is available in game PCs from Dell, Alienware and Falcon Northwest starting today, and on add-in boards from ASUS and BFG technologies starting in May 2006.

Epic Games has been a supporter of AGEIA PhysX technology since its inception, and the availability of the AGEIA PhysX processor will turn up the heat on physics action for the PC, said Tim Sweeney, CEO of Epic Games. With AGEIA PhysX integrated into the Unreal Engine 3, PC gamers and Playstation gamers alike will experience some amazingly cool physics in Unreal Tournament 2007.

Unreal Tournament 2007 takes maximum advantage of the new gaming power triangle of CPU, GPU and AGEIA PhysX processor that is revolutionizing the game PC, said Kathy Schoback, vice president of content acquisition at AGEIA. As a result, Unreal Tournament 2007 will set new standards for gameplay, graphics and physics in next-generation games.

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3s new toolset is designed specifically to accelerate developers’ productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at http://www.unrealtechnology.com.

About Epic Games

Epic Games Inc., based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament, both award-winning blockbuster hits having each sold more than one million copies. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, 2002 Console Game of the Year winner, Tom Clancys Splinter Cell from Ubi Soft; PC Gamers 2000 Game of the Year, Deus Ex from Ion Storm/Eidos; America’s Army: Special Forces , from the United States Army, and Harry Potter and the Sorcerers Stone (PC) from Electronic Arts. Additional information can be obtained through Epic’s Web site at http://www.epicgames.com.

About AGEIA

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.



Rise of Nations: Rise of Legends

Microsoft Game Studios Supports AGEIA PhysX Processor in Rise of Nations: Rise of Legends

Developer Big Huge Games Raises the Bar on RTS Interactivity with AGEIA PhysX Processor

MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, announced today at the Game Developers Conference that Microsoft Game Studios is supporting the AGEIA PhysX processor in Rise of Nations: Rise of Legends developed by Big Huge Games.

The sequel to the highly successful Rise of Nations, Rise of Nations: Rise of Legends raises the bar on real-time strategy games with breathtaking visuals, enthralling gameplay and spectacular pyrotechnics. The stunning visuals will become larger-than-life in a post-release patch containing special features that will be accelerated by the AGEIA PhysX processor.

Caught up in the conflict between technology and magic, gamers battle through towering cities, blazing deserts and arctic ice plains, as they attack, capture and destroy enemy territory. The AGEIA PhysX processor enables destruction on an unimaginable scale, with buildings that shatter into millions of pieces, and collateral damage that spares no human, machine or structure in the vicinity.

The Rise of Legends team was looking to set the standard for special effects and interactive in the real-time strategy genre, said Danan Davis, Group Program Manager at Microsoft Game Studios. AGEIA PhysX technology enables this for all of our fans, and the addition of AGEIA PhysX processor support will blow people away.

We take no sides in the conflict between technology and magic, but the AGEIA PhysX processor will make the battle incredibly more intense for both, said Kathy Schoback, vice president of content acquisition at AGEIA. Rise of Nations: Rise of Legends is sure to be a genre-defining masterpiece that sets new standards for physics-based action, pyrotechnics and gameplay.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox and Xbox 360 video game systems, the Windows operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as Age of Empires, Flight Simulator and Zoo Tycoon; Xbox and Xbox 360 (http://www.xbox.com), including such games as the upcoming Gears of War and franchises such as Halo, Fable, Project Gotham Racing and Forza Motorsport; and MSN Games (http://www.games.msn.com), the official games channel for the MSN network and home to such hits as Bejeweled and Hexic.

About AGEIA

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.



Vanguard – Saga of Heroes

Sigil Games Online Supports AGEIA PhysX Processor in MMO Vanguard: Saga of Heroes

AGEIA PhysX-Enabled MMORPG from Microsoft Game Studios Already Attracting thousands of Beta Testers and a Host of Affiliated Fansites

MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that the upcoming MMORPG title Vanguard: Saga of Heroes developed by Sigil Games Online, Inc. will include advanced physics features designed specifically for the action acceleration of the AGEIA PhysX processor. Sigil Games is also researching the possibility of utilizing PhysX for enhanced server-side acceleration of visibility and collision detection, which could lead to improved performance for online players.

Published by Microsoft Game Studios, Vanguard: Saga of Heroes is a third-generation massively multiplayer online role playing game (MMORPG) that offers an online world of incredible detail and interactivity. Players can walk the streets of a bustling city, stop for a drink in a tavern, cross the desert by horseback, or explore the high seas. This immersive world of swords and sorcery, dragons and knights, is made intensely realistic through the combination of stunning visuals and the extraordinary physics acceleration of the AGEIA PhysX processor.

The goal forVanguard: Saga of Heroes is to immerse the player in a fantastic realm of magic and adventure, so its only natural to leverage the power of the AGEIA PhysX processor for amazing spell and weapons effects, said Ryan Elam, Director of Technology of Sigil Games. Were also very excited about the prospect of accelerating server-side functionality to improve the gameplay experience.

The AGEIA PhysX processor works in concert with the CPU and GPU to balance the computing demands of physics, gameplay and graphics in PCs. As a result, gamers can experience unprecedented levels of action, strategy and visuals in next-generation games.

Vanguard: Saga of Heroes is attracting a huge amount of attention for a game in this stage of development, and AGEIA PhysX technology is helping to build that excitement, said Kathy Schoback, vice president of content acquisition at AGEIA. With the retail launch of the AGEIA PhysX processor on the immediate horizon, we encourage Vanguard beta testers to take it for a spin and see what AGEIA PhysX action acceleration is all about.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox and Xbox 360 video game systems, the Windows operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as Age of Empires, Flight Simulator and Zoo Tycoon; Xbox and Xbox 360 (http://www.xbox.com), including such games as the upcoming Gears of War and franchises such as Halo, Fable, Project Gotham Racing and Forza Motorsport; and MSN Games (http://www.games.msn.com), the official games channel for the MSN network and home to such hits as Bejeweled and Hexic.

About Sigil Games Online, Inc.

Sigil Games Online is a development studio completely dedicated to making massively multiplayer online games that are both revolutionary and evolutionary. The company is comprised of an all-star team of experienced developers with an impressive pedigree of commercially successful and critically acclaimed online games including EverQuest and many of its expansions, EverQuest II, Star Wars Galaxies, Asherons Call, City of Heroes, The Matrix Online, and more. Team members also have experience working with a variety of gaming platforms including Xbox, PlayStation (1, 2, and 3), handheld devices and of course, the PC. Sigils first project, Vanguard: Saga of Heroes, will be published by Microsoft Games Studio and is scheduled for release in 2006.

For more information please visit http://www.sigilgames.com. Vanguard: Saga of Heroes and the Vanguard logo are registered trademarks or trademarks of Sigil Games Online, Inc.

About AGEIA

GEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.



Alpha Prime

Black Element Software to Support AGEIA PhysX Processor in Futuristic Space Shooter Alpha Prime

Black Element to Leverage Hardware Acceleration of AGEIA PhysX Processor
to Achieve Spectacular Physics-Based Effects and Environments.

MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 – AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced at the Game Developers Conference that Czech Republic game developer Black Element Software is optimizing its upcoming Alpha Prime for the hardware-accelerated physics capabilities of the AGEIA PhysX processor. Black Element is using the AGEIA PhysX SDK for a variety of hardware-accelerated characters and effects in Alpha Prime.

The AGEIA PhysX processor is available in game PCs from Dell, Alienware and Falcon Northwest starting today, and on add-in boards from ASUS and BFG technologies starting in May 2006.

According to Black Element Project Leader Radek Volf, gamers playing Alpha Prime can expect massive explosions, stunning particle effects, realistic fluids and much more across all game levels.

The addition of AGEIA PhysX capabilities in Alpha Prime will add a new layer of realism and enable a unique atmosphere never seen before in a futuristic space shooter, said Volf. Once you have played the game with the AGEIA PhysX processor youll never go back!

Developers such as Black Element Software are building games from the ground up that leverage the hardware acceleration of the AGEIA PhysX processor, said Kathy Schoback, vice president of content acquisition at AGEIA. As a result, games like Alpha Prime promise to deliver unprecedented levels of action and interactivity for the PC platform as well as next-generation consoles.

About Black Element Software

The Black Element Software company, headquartered in Prague, Czech Republic, is a group of young experienced game developers. They are a group of hardcore gamers who create great playable games with the very highest quality for the PC. Their first project was the fantasy action game “Shade: Wrath of Angels” released by Cenega Publishing at 2004.

About AGEIA

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.



Infernal

Metropolis Software to Leverage Physics Acceleration of AGEIA PhysX Processor in INFERNAL

Metropolis to Advance Game Intensity by Using the AGEIA PhysX Platform

MOUNTAIN VIEW and SAN JOSE, Calif. March 22, 2006 AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced at the Game Developers Conference that Poland-based Metropolis Software is supporting the AGEIA PhysX processor in its upcoming fantasy shooter INFERNAL. The third-person action game will be published by Playlogic, and delivers stunning graphics and immersive physics action.

Metropolis developers are designing the game to resemble an action movie, complete with car chases, shootouts and high-tech gadgetry. The action takes place in a variety of settings, from Alpine villages and medieval castles to power plants and industrial sites. Leveraging AGEIAs PhysX technology, Metropolis developers let the protagonist and opponents use the environment in unique ways, with the environment in turn influencing the way the game is played. For instance, enemy units can hide behind objects, locate the best positions to shoot from, and analyze the environment in order to be most combat-effective. Enemy units can jump, roll or duck for cover.

The physics acceleration of the AGEIA PhysX processor is ideal for the shootouts, hand-to-hand battles and magic attacks of this new action title, said Grzegorz Miechowski, CEO of Metropolis Software. We expect to deliver many never-seen-before effects with the help of the AGEIA PhysX processor.

Metropolis Software demonstrates how graphics, gameplay and physics go hand-in-hand to create a captivating experience for gamers, said Kathy Schoback, vice president of content acquisition at AGEIA. The immersive action of this exciting new title should be a great testament to the action acceleration of the AGEIA PhysX processor.

The new game from Metropolis will be published by Playlogic, which already has high hopes for the game, according to Stefan Layer, COO/VP of Playlogic.

Metropolis has created a unique storyline that gives the player the impression of having been part of a movie. The game is already of such high quality that we believe it will be one of our key titles in the fall of 2006, Layer said.

About AGEIA

AGEIA Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the worlds first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, Calif., is privately-held. For more information visit http://www.ageia.com.


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