NVIDIA has long claimed that its Tegra SoC could deliver the best-looking mobile games on the market, and with Madfinger’s upcoming Shadowgun, there could be proof of that. Building on the success of its Samurai series, Madfinger is looking to take things to the next level with Shadowgun by delivering a graphical experience that almost looks to outdo the current crop of consoles.
At release, Shadowgun should be available for both Apple and Droid-based devices, but the bulk of the optimization looks to the latter, thanks to NVIDIA’s Tegra. In fact, the developer even mentions support for NVIDIA’s future quad-core Tegra chip, “Kal-El”, which could make it the first mobile game to become truly multi-threaded.
First-person shooters tend to be hit-or-miss on mobile platforms, but Madfinger is building this game from the ground up around mobile platforms, and as such, the game will not be available for the consoles – despite the keen graphics. For mobile gamers hoping for an FPS killer app, this could be it. No release date has been announced, but the press release does state that its set to launch this year.
Graphics are not everything, but I admit these shots just about sell me.
“SHADOWGUN is possibly the the best expression of quality production achievable on mobile devices and a great indicator of what consumers can expect from future mobile games,” said Brett Seyler, General Manager of Union. “We’re very proud to see this kind of creative product created with Unity and excited to offer it to our partners through our Union distribution service.” In addition to an optimized version for Android super phones and tablets powered by Tegra 2, Madfinger is also developing an even more enhanced version supporting NVIDIA’s Project Kal-El, the next-generation Tegra quad-core processor.