When the argument PC gaming’s demise arises, one of the most common issues discussed falls back on piracy. The fact is, piracy on the PC is easy, and no single person can deny that. Upon release, and sometimes even before, full games are available on various networks that include cracks to bypass protections, and the same goes for applications and other things. On consoles, though, piracy is made a lot more difficult. But, that doesn’t stop many people from taking part.
I knew that piracy on the Xbox 360 was rather common, but I had no idea just how common. Hot on the heels of the Modern Warfare 2 release, Microsoft has banned some 600,000 gamers from its Xbox Live network. That means, no official online gameplay for those using modded consoles. Currently, Xbox Live has some 20,000,000 subscribers, so 600,000 seems like nothing more than a drop in the bucket, but 3% is rather significant from some angles.
How Microsoft detects modded consoles, I’m unsure, but given that the console must handshake with its servers, you’d imagine it wouldn’t be too difficult. So the moral of the story is this… if you want to play on Xbox Live, don’t mod your Xbox. This isn’t the first time Microsoft has had a huge sweep of bans, and I’m sure it won’t be the last. If you want to mod your Xbox, it’d probably be wise to purchase a second console, while keeping the first one “clean”.