It’s not a good day to be a just-released AAA game, it seems. EA’s much-anticipated SimCity has been experiencing a number of game-breaking issues, and as we can now see, Crystal Dynamics’ Tomb Raider isn’t too far behind – at least for NVIDIA users. Complaints have been spreading through the Web from those experiencing issues with the game, and a common factor between most of them has been the use of a GeForce card. Our own Brandon Mietzner, who is currently reviewing the game, is one of those victims.
We pinged NVIDIA to find out if the company was aware of the wide-spread issues, and not surprisingly, it is.
“We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn’t receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.
Please be advised that these issues cannot be completely resolved by an NVIDIA driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well.
As a result, we recommend you do not test Tomb Raider until all of the above issues have been resolved.
In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.“
I think it’s safe to say that this is why we didn’t see a mention of Tomb Raider in NVIDIA’s latest GeForce driver release. While it’s nice to see that NVIDIA isn’t at fault here, it’d almost be better if it was the one with control over the problem, as game developers are not always quick with patching up important issues. From NVIDIA’s wording, it seems that lowering the game’s detail could help solve the issue – but that’s hardly a fix. Let’s hope the real fix comes sooner than later.