Latest News Posts

Social
Latest Forum Posts

AMD’s HD 5550 & 5570 – Now Equipped with GDDR5 Goodness
Bookmark and Share

amd_radeon_hd5550_article_logo_062810.jpg
Print
by Rob Williams on June 28, 2010 in AMD-Based GPU

To retain modest pricing, it’s common to see lower-end graphics cards equipped with either DDR2 or DDR3. That design choice, though, can have a major effect on performance, something that’s proven twice over with AMD’s Radeon HD 5550 and HD 5570, both of which have just been upgraded with a move to GDDR5 memory.

World in Conflict: Soviet Assault

I admit that I’m not a huge fan of RTS titles, but World in Conflict intrigued me from the get go. After all, so many war-based games continue to follow the same story-lines we already know, and WiC was different. It counteracts the fall of the political and economic situation in the Soviet Union in the late 80′s, and instead provides a storyline that follows it as if the USSR had succeeded by proceeding with war in order to remain in power.

Many RTS games, with their advanced AI, tend to favor the CPU in order to deliver smooth gameplay, but WiC favors both the CPU and GPU, and the graphics prove it. Throughout the game’s missions, you’ll see gorgeous vistas and explore areas from deserts and snow-packed lands, to fields and cities. Overall, it’s a real visual treat for the eyes – especially since you’re able to zoom to the ground and see the action up-close.

Manual Run-through: The level we use for testing is the 7th campaign of the game, called Insurgents. Our saved game plants us towards the beginning of the mission with two squads of five, and two snipers. The run consists of bringing our men to action, and hovering the camera around throughout the duration. The entire run lasts between three and four minutes.

Of all the games we’ve tested with here, World in Conflict stood the greatest chance of seeing gains just because it’s quite hardcore on the system. Thankfully, we did see nice increases with our GDDR5 cards, but because the game is so harsh with our given settings, even GDDR5 isn’t enough to give us good enough framerates. Unless you enjoy sub-20 FPS, that is.

Graphics Card
Best Playable
Min FPS
Avg. FPS
NVIDIA GTX 295 1792MB (Reference)
2560×1600 – Max Detail, 8xAA, 16xAF
40
55.819
NVIDIA GTX 480 1.5GB (Reference)
2560×1600 – Max Detail, 8xAA, 16xAF
39
53.714
ATI HD 5870 1GB (Reference)
2560×1600 – Max Detail, 8xAA, 16xAF
38
45.200
ATI HD 5770 1GB CrossFireX
2560×1600 – Max Detail, 4xAA, 16xAF
38
49.335
ATI HD 5850 1GB (ASUS)
2560×1600 – Max Detail, 4xAA, 16xAF
29
40.581
NVIDIA GTX 285 1GB (EVGA)
2560×1600 – Max Detail, 0xAA, 16xAF
34
49.514
NVIDIA GTX 275 896MB (Reference)
2560×1600 – Max Detail, 0xAA, 16xAF
36
46.186
ATI HD 5830 1GB (Reference)
2560×1600 – Max Detail, 0xAA, 16xAF
31
42.543
NVIDIA GTX 260 896MB (XFX)
2560×1600 – Max Detail, 0xAA, 16xAF
23
39.365
ATI HD 5770 1GB (Reference)
2560×1600 – Max Detail, 0xAA, 16xAF
28
37.389
NVIDIA GTX 250 1GB (EVGA)
2560×1600 – Max Detail, 0xAA, 4xAF
24
32.453
ATI HD 5750 1GB (Sapphire)
2560×1600 – Max Detail, 0xAA, 4xAF
23
31.769
NVIDIA GT 240 512MB (ASUS)
1920×1080 – Max Detail, 0xAA, 4xAF
22
33.788
ATI HD 5670 512MB (Reference)
1920×1080 – Max Detail, 0xAA, 16xAF
21
31.872
ATI HD 5570 512MB (Ref. GDDR5)
1920×1080 – High Detail, 0xAA, 4xAF
27
42.655
ATI HD 5570 1GB (Sapphire)
1920×1080 – High Detail, 0xAA, 4xAF
24
37.162
ATI HD 5550 512MB (Ref. GDDR5)
1920×1080 – Medium Detail, 0xAA, 4xAF
42
60.7
ATI HD 5550 1GB (Sapphire)
1920×1080 – Medium Detail, 0xAA, 4xAF
31
44.527

This game is the only one tested where the GDDR5 didn’t allow us to increase the settings, and it’s mostly because the game just requires high framerates to be enjoyable. I found that I preferred the extra boost in performance over increasing the detail level, but I admit it’s highly a matter of opinion. Some might prefer using a higher detail level and dropping down to ~35 FPS, which is still rather playable.